Continuity

Continuity

9M Downloads

Compatibility Issue Between gtceu and Continuity Mods

Start-Buling opened this issue · 6 comments

commented

GregTech CEu Version

gtceu-fabric-1.20.1-1.0.11

Addons Installed

  • gtceu-fabric-1.20.1-1.0.11
  • continuity-3.0.0-beta.2+1.20 or 3.0.0-beta.3+1.20.1
  • fabric-api-0.87.0+1.20.1

Encountered Issue

when i use continuity-3.0.0-beta.2+1.20
the font becomes the wrong square garbled font, and the resourcepacks cannot be used,
when i use continuity-3.0.0-beta.3+1.20.1
The game launcher(HMCL3.5.5) displays an error message and does not proceed to the game interface.

the log of the continuity-3.0.0-beta.2+1.20:
2023-08-15-1.log.gz
the log of the continuity-3.0.0-beta.3+1.20.1:
2023-08-15-2.log.gz

commented

LDLib makes it so all states of all blocks that implement a certain interface use the same ModelIdentifier. Continuity assumes each state has a unique ModelIdentifier, but LDLib violates this assumption. I do not think LDLib should making multiple states use the same ModelIdentifier, so I will ask them to change this. I can still work around this issue in Continuity if it is not fixed in LDLib, but I would prefer not to.

commented

Thank you very much for your response. In fact, I had already raised this issue with them before submitting it to you. However, their response was to have me report it to you first. In reality, I very much agree with your point that they should prioritize solving this issue, rather than you. I believe both of these mods are excellent, and it would be unfortunate if they are unwilling to fix it. Also, I'd like to ask, do I need to report this issue to them again?

commented

Also, I'd like to ask, do I need to report this issue to them again?

No, I opened a new issue with technical details: Low-Drag-MC/LDLib-MultiLoader#9.

commented

I understand,thank you for your dedicated attention to my issue..have a good day!

commented

This should have been fixed. Try updating your mods and check if it works.

commented

I will assume this is resolved. If not, open a new issue.