Performance reduction even when all of continuity options are disabled
Taiyou06 opened this issue ยท 2 comments
In a scene with bunch of display entities fps is almost halved, example:
With Continuity (every option is disabled)
https://spark.lucko.me/UzjwEsyHRr
Without Continuity
https://spark.lucko.me/Mz8VZErbFN
The main issue here is that rendering items through Indium is somehow significantly slower than not rendering them through Indium. I can't do anything about that. However, I can try to make it so that CTM and emissive models don't say that they have to be rendered through FRAPI (in this case Indium) if the corresponding options are disabled.