Continuity

Continuity

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Performance reduction even when all of continuity options are disabled

Taiyou06 opened this issue ยท 2 comments

commented

In a scene with bunch of display entities fps is almost halved, example:

With Continuity (every option is disabled)
https://spark.lucko.me/UzjwEsyHRr
image

Without Continuity
https://spark.lucko.me/Mz8VZErbFN
image

commented

The main issue here is that rendering items through Indium is somehow significantly slower than not rendering them through Indium. I can't do anything about that. However, I can try to make it so that CTM and emissive models don't say that they have to be rendered through FRAPI (in this case Indium) if the corresponding options are disabled.

commented

This should be fixed with 3.0.0-beta.5.