Continuity

Continuity

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method overlay_random not working

litoj opened this issue ยท 8 comments

commented

Hello, I use random textures overlay through ctm and since I switched to sodium for performance, I am trying to convert everything in my resourcepack to something compatible.
I have a file like this:

matchTiles=dark_oak_leaves
tiles=0-6 <skip>
weights= 1 1 1 1 1 1 1 100
method=overlay_random
connect=block
biomes=dark_forest

but it doesn't show anything using this method I used with Optifine.
Is there an alternative I could use to achieve the same result?

commented

Please provide a log. I might know what the issue is but I need to confirm it.

commented

Oh, when I launched it now, to get the log, but wasn't using any other mod than yours, it worked.
When I use just fabric api, your mod and sodium, it breaks completely, meaning all blocks with overlay just display as the missing texture, when I add Iris, lithium and indium, it doesn't show missing texture, but doesn't work either,

commented

If you are using Sodium, you need Indium. Additionally, Continuity 1.0.3 does not support Sodium alpha 6 or higher, but this will be fixed with 1.1.0.

commented

oh, ok. That's probably the problem.
Just out of curiosity, what is the breaking change with new Sodium?

commented

WorldSlice#getBiome was removed in alpha 6, meaning that any properties files using the biomes property are effectively ignored.

commented

is there any available replacement?

commented

You can either use alpha 5, build the repository yourself, use a build from Github Actions, or wait until 1.1.0 is released.

commented

ok, thanks