Continuity

Continuity

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[BUG][NeoForge 1.21.1][Mod Compatibility] Use of Bumblezone and Continuity Together Breaks Wire Textures in MoreRed

CraftyZombie opened this issue · 2 comments

commented

Minecraft: 1.21.1
NeoForge: 21.1.176
Mods:

  • The Bumblezone [7.9.4+1.21.1]
  • Continuity [3.0.0+1.21.neoforge]
  • Forgified Fabric API [0.115.6+2.1.1+1.21.1]
  • More Red [6.0.0.3]
  • Resourceful Lib [3.0.12]
  • Sinytra Connector [2.0.0-beta.8+1.21.1]

Expected behavior:
Wires from the More Red mod connect when placed adjacent to each other, as seen in the image below. This behavior remains normal if either Continuity or The Bumblezone are installed separately alongside More Red.
Image

Resultant Behavior:
When both The Bumblezone and Continuity are installed with More Red, the connected textures break, causing the connections between wires to not be rendered. Note that they are still functionally connected, as can be seen be the second image below, which shows their hitboxes.
Image
Image

Logs:
https://gist.github.com/CraftyZombie/31774c8dd42883a336917853bcfdec4e

commented

Just to keep you in loop, I do not see how Bumblezone can be involved despite being reproducible only with Bumblezone on.

I build jars without Athena on and issue still persist so Bumblezone’s connected texture stuff is not interfering here.

Continuity is a fabric mod that relies on Sinytra to work. And I cannot get Sinytra to run in my dev environment because 1.21.1 Bumblezone is using an Arch build.gradle setup. I don’t want to spend all day migrating it to ModDevGradle build.gradle setup just to be able to run all the mods in my dev environment. Furthermore, even if I did, I have no cue of what to even look for. I would be blindly disabling large parts of my code to see if anything change and this incredibly tedious and slow work.

There’s really not much for me to do unless I want to throw away my entire week with hours and hours on end of trial and error just to see what code may be involved in causing the bug on More Red’s side.

So I will not dig any further into this and let Continuity and More Red devs figure out the issue. It would also be nice if Continuity was ported to be a Neoforge native mod to make debugging easier and rule out Sinytra involvement.

Originally posted by @TelepathicGrunt in #510