Rewrite player look handling
isXander opened this issue ยท 0 comments
Why?
Currently, the controller player look system is very janky, and was adapted from the MouseHandler
code in Minecraft. This provides a jittery feel to the input and does not stop immediately due to the accumulated input being handled over multiple render ticks.
This will close #6.
How?
Instead, this should be re-written from scratch from resources elsewhere on the internet that is optimized for controller input.