[Bug] Vibration not functioning on player interactions, despite active in settings
cnopt opened this issue ยท 0 comments
Current Behaviour
When interacting with the world such as breaking or placing items, vibration does not work.
When I start breaking a block, if I hold my controller up to my ear I can hear the tiniest, feintest rumble, as if it's trying to vibrate but is at 1%, but in the settings its the same as any other vibration level. For example jumping into water works fine and vibrates nicely.
Expected Behaviour
Vibration functions and vibrates at the level set in the settings
Screenshots
No response
Reproduction Steps
- Controller is enabled and active
- Interact with the world by breaking a block
Logs
No response
Mod Version
Controlify-2.0.0-beta.13+1.20.1-fabric, Minecraft version 1.20.1
Controller
Xbox 360 Wired Controller, PS4 Wired + PS4 Wireless
Bluetooth
- Yes
Operating System
Windows
ARM
- Yes
Additional Information
What I've tried:
- Resetting all vibration settings to default
- Vibration scale to above 100%
- Vibration scale to below 100%
- Disconnecting/Reconnecting + restarting game, usual stuff
- Wired and Wireless modes for both Xbox 360 controller AND PS4 controller, same results every time
Just to make sure...
- I have made sure I am using the latest version of Controlify for the latest version of Minecraft.
- I have made sure there are no other issues describing the same problem on the issue tracker.