Keybind list screen does not take into account NeoForge's `getDisplayName` extension
Matyrobbrt opened this issue ยท 0 comments
In the key bind list screen code NeoForge's getDisplayName extension is not taken into account, meaning that the screen will display incorrect names for modded key mappings that override that method.
You might need to use the extension in other places too, but I haven't checked everything, just noticed this.