
Replacing textures
Closed this issue ยท 4 comments
I tried to create my own resource pack to use concrete for the texture and quartz for the counter tops, as I hate the weird terracotta colors.
Unfortunately, it only worked briefly and if I tried to dye it, it went back to terracotta and the counter top had a missing texture (I'm sure I did something wrong there).
Does the code override this back to a colored terracotta when dye is applied?
Thanks.
Cooking for Blockheads uses regular models and the textures are supplied from them. It sounds like the problem lies within your resource pack.
Yes, I'm sure it is on my side.
I extracted the block models from the jar file and modified the json for the cabinet.json like this:
"textures": {
"countertop": "minecraft:block/smooth_quartz",
"texture": "minecraft:block/white_concrete",
"particle": "minecraft:block/white_concrete",
"foot": "minecraft:block/black_concrete",
"backsplash": "minecraft:block/black_concrete",
"handle": "cookingforblockheads:block/handle"
},
Like I said, it worked on the undyed cabinet, except for the counter top that display a missing texture. Once I dyed it, however, it went back to the terracotta.
If you don't have time for this, I totally understand, and you are welcome to close it as such.
Each color has its own models that would also need to be replaced:
The reason the counter top was missing a texture is that the correct texture for smooth quartz is minecraft:block/quartz_block_bottom
.