Coordinates Display

Coordinates Display

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Bug/Mod conflict discovered - results: world crashes during triggered event

WilliamBlaze opened this issue ยท 3 comments

commented

Although I've already brought the issue up over on Modular Golem's Github, Since the conflict is apparently triggered by something on Coordinates Display's end, I thought I should bring attention to the bug/mod conflict here as well.

the crash log is here though:

Describe the bug
World Crashes

Reproduce the bug
Steps to reproduce the behavior:

  1. Have Modular Golems (and its respective libray files) installed alongside Coodinaters Display in the same mod pack
  2. Make a Golem Holder (metal golem/humanoid golem/wolf golem holder item) to create a Modular golem.
  3. Right clicking on any block with the Golem Holder to summon created Golem into the world. World crashes. Bug appears to only happens ONCE per golem holder type - meaning the bug can only be replicated 3 times per world. (Once for metal golem holder, once for humanoid golem holder, and once for wolf golem holder types.)
  4. See error log at https://pastebin.com/AReufFhg

Expected behavior
Expected behavior? Being able to use Modular Golems and Coordinates display mods together in the same mod pack without players crashing the entire world.

Version of Mod (please fill out so I know which version to look for the bug)
Mod Version: coordinatesdisplay-3.0.0.jar (forge version)
& modulargolems-2.4.6.jar - (https://legacy.curseforge.com/minecraft/mc-mods/modulargolems/files/4643766)

Mod Loader: Curse Forge Version 47.1.3
Minecraft Version:1.20.1

Additional context
That the bug only occurs once per golem holder type, per player, Per world?
It's A Very Oddly Specific Bug, hard to miss, but very consistent in this behavior.

commented

Can't seem to recreate this bug with the two mods by themselves, maybe it's caused by another mod. Can you send your entire modlist?

From what it looks like, it's caused when this mod tries to draw the text on the screen, which uses a method written by Mojang, it's entirely possible that one of your other mods changes this behavior in some sort of way.

commented

No problem Box!

https://pastebin.com/M9NGGr82

I copied and pasted the mod list from the original crash log file into the pastebin link above, it should make reading the lengthy list a tad more Ledgeable compared to the mess of the github Post preview I was working with a moment ago, that was a scrambled mess of yikes!

commented

Released a new version using Forge's event system to render the HUD rather than mixins, which is what all your other mods seem to be doing. Please respond if it still crashes.