[Feature Request] [1.12+] Item Durability Tiers
SandwichHorror opened this issue ยท 0 comments
Please describe the new feature or change.
Various whitelists for customized tiers of item durability damage.
Please describe why you want this feature.
Death would be less punishing with higher-tier items, as determined by modpack creators. Certain items could be particularly fragile and take 50 or 100% durability damage from dying, while end-game armor would not only have higher base durability, but also suffer less percentage-wise from death.
Ideally you'd somehow be able to set your own "tiers". The default would be determined by these values:
# Percent of durability lost on death for drops
# Percent of durability lost on death for kept items
Everything else would be a whitelist, you could set for example tiers of "15%, 10%, 5%" durability loss and add items like minecraft:iron_sword, minecraft:fishing_rod to a given tier.