Crash upon dying in the nether
evanbones opened this issue ยท 2 comments
Singleplayer server crashed when I died in the nether to lava
Versions:
- Corpse Complex: corpsecomplex-forge-1.16.5-4.0.2.5.jar
- Forge: 36.2.0
Crash Log:
https://gist.github.com/evanbones/8e67904fa51068864bee86def87b2979
Did you change the configs at all? Can I see your corpsecomplex-itemoverride.toml
file?
[[overrides]]
priority = 100
conditions = ["fireDamage"]
[[conditions]]
identifier = "fireDamage"
damageType = "fire"
That was the default itemoverride file, I never touched it
[inventory]
#Default percent chance to keep item
#Range: 0.0 ~ 1.0
keepChance = 0.0
#Default percent chance to destroy dropped item
#Range: 0.0 ~ 1.0
destroyChance = 0.0
#Default percent durability loss on kept item
#Range: 0.0 ~ 1.0
keepDurabilityLoss = 0.0
#Default percent durability loss on dropped item
#Range: 0.0 ~ 1.0
dropDurabilityLoss = 0.0
#List of items to always keep, drop, or destroy, regardless of other settings
#Format: modid:item;[keep/drop/destroy]
itemSettings = []
#Set to true to limit durability loss so that items do not break from death penalties
limitDurabilityLoss = false
#Time (in seconds) that dropped items will take to despawn, -1 to disable despawning
#Range: > -1
dropDespawnTime = 300
[inventory.mainhand]
#Percent chance to keep mainhand item
#Range: -1.0 ~ 1.0
mainhandKeepChance = -1.0
#Percent chance to destroy dropped mainhand item
#Range: -1.0 ~ 1.0
mainhandDestroyChance = -1.0
#Percent durability loss on kept mainhand item
#Range: -1.0 ~ 1.0
mainhandKeepDurabilityLoss = -1.0
#Percent durability loss on dropped mainhand item
#Range: -1.0 ~ 1.0
mainhandDropDurabilityLoss = -1.0
[inventory.hotbar]
#Percent chance to keep hotbar items
#Range: -1.0 ~ 1.0
hotbarKeepChance = -1.0
#Percent chance to destroy dropped hotbar items
#Range: -1.0 ~ 1.0
hotbarDestroyChance = -1.0
#Percent durability loss on kept hotbar items
#Range: -1.0 ~ 1.0
hotbarKeepDurabilityLoss = -1.0
#Percent durability loss on dropped hotbar items
#Range: -1.0 ~ 1.0
hotbarDropDurabilityLoss = -1.0
[inventory.offhand]
#Percent chance to keep offhand item
#Range: -1.0 ~ 1.0
offhandKeepChance = -1.0
#Percent chance to destroy dropped offhand item
#Range: -1.0 ~ 1.0
offhandDestroyChance = -1.0
#Percent durability loss on kept offhand item
#Range: -1.0 ~ 1.0
offhandKeepDurabilityLoss = -1.0
#Percent durability loss on dropped offhand item
#Range: -1.0 ~ 1.0
offhandDropDurabilityLoss = -1.0
[inventory.main]
#Percent chance to keep main inventory items
#Range: -1.0 ~ 1.0
mainKeepChance = -1.0
#Percent chance to destroy dropped main inventory items
#Range: -1.0 ~ 1.0
mainDestroyChance = -1.0
#Percent durability loss on kept main inventory items
#Range: -1.0 ~ 1.0
mainKeepDurabilityLoss = -1.0
#Percent durability loss on dropped main inventory items
#Range: -1.0 ~ 1.0
mainDropDurabilityLoss = -1.0
[inventory.head]
#Percent chance to keep head item
#Range: -1.0 ~ 1.0
headKeepChance = -1.0
#Percent chance to destroy dropped head item
#Range: -1.0 ~ 1.0
headDestroyChance = -1.0
#Percent durability loss on kept head item
#Range: -1.0 ~ 1.0
headKeepDurabilityLoss = -1.0
#Percent durability loss on dropped head item
#Range: -1.0 ~ 1.0
headDropDurabilityLoss = -1.0
[inventory.chest]
#Percent chance to keep chest item
#Range: -1.0 ~ 1.0
chestKeepChance = -1.0
#Percent chance to destroy dropped chest item
#Range: -1.0 ~ 1.0
chestDestroyChance = -1.0
#Percent durability loss on kept chest item
#Range: -1.0 ~ 1.0
chestKeepDurabilityLoss = -1.0
#Percent durability loss on dropped chest item
#Range: -1.0 ~ 1.0
chestDropDurabilityLoss = -1.0
[inventory.legs]
#Percent chance to keep legs item
#Range: -1.0 ~ 1.0
legsKeepChance = -1.0
#Percent chance to destroy dropped legs item
#Range: -1.0 ~ 1.0
legsDestroyChance = -1.0
#Percent durability loss on kept legs item
#Range: -1.0 ~ 1.0
legsKeepDurabilityLoss = -1.0
#Percent durability loss on dropped legs item
#Range: -1.0 ~ 1.0
legsDropDurabilityLoss = -1.0
[inventory.feet]
#Percent chance to keep feet item
#Range: -1.0 ~ 1.0
feetKeepChance = -1.0
#Percent chance to destroy dropped feet item
#Range: -1.0 ~ 1.0
feetDestroyChance = -1.0
#Percent durability loss on kept feet item
#Range: -1.0 ~ 1.0
feetKeepDurabilityLoss = -1.0
#Percent durability loss on dropped head item
#Range: -1.0 ~ 1.0
feetDropDurabilityLoss = -1.0
[inventory.curios]
#Percent chance to keep curio item
#Range: -1.0 ~ 1.0
curioKeepChance = -1.0
#Percent chance to destroy dropped curio item
#Range: -1.0 ~ 1.0
curioDestroyChance = -1.0
#Percent durability loss on kept curio item
#Range: -1.0 ~ 1.0
curioKeepDurabilityLoss = -1.0
#Percent durability loss on dropped curio item
#Range: -1.0 ~ 1.0
curioDropDurabilityLoss = -1.0
[inventory.cosmetic_armor]
#Percent chance to keep cosmetic armor item
#Range: -1.0 ~ 1.0
cosmeticArmorKeepChance = -1.0
#Percent chance to destroy dropped cosmetic armor item
#Range: -1.0 ~ 1.0
cosmeticArmorDestroyChance = -1.0
#Percent durability loss on kept cosmetic armor item
#Range: -1.0 ~ 1.0
cosmeticArmorKeepDurabilityLoss = -1.0
#Percent durability loss on dropped cosmetic armor item
#Range: -1.0 ~ 1.0
cosmeticArmorDropDurabilityLoss = -1.0
[inventory.toolbelt]
#Percent chance to keep tool belt item
#Range: -1.0 ~ 1.0
toolBeltKeepChance = -1.0
#Percent chance to destroy dropped tool belt item
#Range: -1.0 ~ 1.0
toolBeltDestroyChance = -1.0
[soulbinding]
#The rarity of the enchantment
#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
rarity = "RARE"
#Percent chance that the item will drop a level in the enchantment on death when kept
#Range: 0.0 ~ 1.0
levelDropChance = 1.0
#Base percent chance that the enchantment will save an item on death
#Range: 0.0 ~ 1.0
baseSave = 1.0
#Percent chance increase with each level in the enchantment that the item will be saved on death
#Range: 0.0 ~ 1.0
extraSavePerLevel = 0.0
#Set to true to allow enchanting Soulbinding on books
allowedOnBooks = true
#Set to true to allow enchanting Soulbinding at the enchantment table
canApplyEnchantingTable = true
#Maximum level of the enchantment
#Range: 1 ~ 5
maxSoulbindingLevel = 3
#Set to true to consider as a treasure enchantment
isTreasure = true
#Set to true to allow this enchantment to be found in villager trades
isVillagerTrade = false
#Set to true to allow this enchantment to be found in loot chests
isLootable = true
[effects]
#List of valid items to cure curable effects
cures = ["minecraft:milk_bucket"]
#List of effects to apply on respawn
#Format: modid:effect;duration(seconds);amplifier
#Append ';incurable' if applicable
effects = []
#Sets whether kept effects list is a blacklist or whitelist
#Allowed Values: BLACKLIST, WHITELIST
keepEffectsMode = "WHITELIST"
#List of effects to retain on death
keepEffects = []
[hunger]
#Set to true to retain food level on death
keepFood = true
#Set to true to retain saturation on death
keepSaturation = true
#Set to true to retain exhaustion on death
keepExhaustion = true
#Lowest amount of food level on respawn
#Range: 0 ~ 20
minFood = 8
#Highest amount of food level on respawn
#Range: 0 ~ 20
maxFood = 20
[experience]
#Percentage of experience lost on death
#Range: 0.0 ~ 1.0
lostXp = 1.0
#Sets whether dropped XP is based on a percentage of the lost total or per lost level
#Allowed Values: PERCENT, PER_LEVEL
xpDropMode = "PER_LEVEL"
#Percentage of lost experience that is dropped when PERCENT is active
#Range: 0.0 ~ 1.0
droppedXpPercent = 0.2
#Amount of experience that is dropped per lost level when PER_LEVEL is active
#Range: 0 ~ 100000
droppedXpPerLevel = 7
#Maximum amount of dropped experience
#Range: 0 ~ 100000
maxDroppedXp = 100
[mementomori]
#Amount modifier for maximum health
#Range: -1024 ~ 1024
healthMod = 0
#Amount modifier for armor
#Range: -30 ~ 30
armorMod = 0
#Amount modifier for armor toughness
#Range: -20 ~ 20
toughnessMod = 0
#Percent modifier for movement speed
#Range: -1.0 ~ 10.0
movementMod = 0.0
#Amount modifier for attack damage
#Range: -2048.0 ~ 2048.0
damageMod = 0.0
#Percent modifier for attack speed
#Range: -1.0 ~ 10.0
attackSpeedMod = 0.0
#Set to true to enable gradual recovery (modifiers will gradually diminish)
gradualRecovery = false
#Duration in seconds of the effect
#Range: 1 ~ 1600
duration = 30
#List of items that can cure the effect
mementoCures = ["minecraft:milk_bucket"]
#Set to true to disable eating while the effect is active
noFood = false
#Percent modifier for XP gain while the effect is active
#Range: -1.0 ~ 10.0
percentXp = 0.0
#Set to true to set the effect as beneficial instead of harmful
beneficial = false
[miscellaneous]
#The amount of health that players have on respawn, 0.0 to default to the maximum health
#Range: 0.0 ~ 1024.0
respawnHealth = 0.0
#Set to true to restrict respawning to the world spawn, players cannot set new spawn points
restrictRespawning = false
#List of items to give players on respawn
#Format: modid:item;stacksize
respawnItems = []
#List of mobs to spawn on player death
#Format: modid:name
mobSpawnsOnDeath = []