Conflict with “Alex Caves” mod
mattiagre opened this issue · 3 comments
Bug description
When dying in a Magnetic Cave (especially near magnetic blocks), there is an high probability that the corpse does not spawn, losing al the inventory.
Minecraft version
1.20.1
Mod version
1.20.1-1.0.12
Mod loader and version
Neoforge 47.1.103
Steps to reproduce
- Generate and find a Magnetic Caves biome
- Enter a cave
- Die near the red magnetic block, that creates an attractive force field
- The corpse did not spawn. Items are lost
Expected behavior
Corpse should instead correctly spawn
Log files
https://gist.github.com/mattiagre/ec718304bf96293320fe6095e1708559
Screenshots
No response
I will try as soon as I can.
GitHub gist did not let me upload .log files from iPhone, so I uploaded it to WeTransfer. Nothing exciting there, just the server log.
Edit: changed the link to a gist for completeness.
Sounds like the corpse just got moved somewhere lese. Can you check if the corpse is present nearby? /tp @e[type=corpse:corpse,sort=nearest,limit=1]
should teleport you to the closest corpse. Please try this in a freshly generated world, so no other corpses are present.
Edit: I won't open unknown links for logs. Please use GitHub gist.