Corpse

Corpse

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Conflict with “Alex Caves” mod

mattiagre opened this issue · 3 comments

commented

Bug description

When dying in a Magnetic Cave (especially near magnetic blocks), there is an high probability that the corpse does not spawn, losing al the inventory.

Minecraft version

1.20.1

Mod version

1.20.1-1.0.12

Mod loader and version

Neoforge 47.1.103

Steps to reproduce

  1. Generate and find a Magnetic Caves biome
  2. Enter a cave
  3. Die near the red magnetic block, that creates an attractive force field
  4. The corpse did not spawn. Items are lost

Expected behavior

Corpse should instead correctly spawn

Log files

https://gist.github.com/mattiagre/ec718304bf96293320fe6095e1708559

Screenshots

No response

commented

I will try as soon as I can.

GitHub gist did not let me upload .log files from iPhone, so I uploaded it to WeTransfer. Nothing exciting there, just the server log.

Edit: changed the link to a gist for completeness.

commented

Sounds like the corpse just got moved somewhere lese. Can you check if the corpse is present nearby? /tp @e[type=corpse:corpse,sort=nearest,limit=1] should teleport you to the closest corpse. Please try this in a freshly generated world, so no other corpses are present.

Edit: I won't open unknown links for logs. Please use GitHub gist.

commented

After a while, I found them lying where supposed to. I think it is just a temporally rendering bug that can be solved restarting the server. I'll do more research on that.