Corpse

Corpse

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Epic fight/Corpse freeze

Trueking3T opened this issue · 19 comments

commented

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Bug description
Game freeze after dying in any way

Steps to reproduce the issue

  1. logging world
  2. Dying in any way
  3. Game freeze

Expected behavior
Respawn to spawn point

Log files
Please provide log files of the game session in which the problem occurred.
Don't paste the complete logs into the issue.
You can use https://gist.github.com/.
https://gist.github.com/Trueking3T/b365dec0f2a0432615d5e6adb4db6b1f#file-epic-fight-gitch

Versions

  • Minecraft version : 1.16.5
    -Forge version : 36.1.18
    -Mod version : corpse-1.16.5-1.0.5

Other mods
A list of the other mods that were installed when this problem occurred.
It would be ideal if you could test if this problem persists when no other mod is installed.
If not, please narrow down the mod(s) that are causing the problem.
EpicFightMod-1.16.5-4.1.3

Screenshots (Optional)
Screenshots of the issue.

commented

same here

commented

1.16.5 with the latest version

commented

I'm having the same issue, I was not able to even join again the server. I had to remove the epic fight mod and I could join again with no problems.

commented

I don't remember. Maybe this wasn't a thing back then. I will take a look at it.

EDIT: The RenderNameplateEvent isn't cancellable... I have to stay with the dirty solution. I will change it from max value to something like 1000

commented

Hello, I'm creator of epicfight mod.

I recently found this problem is occured by infinite loop.

at de.maxhenkel.corpse.entities.DummyPlayer.getDimensions(DummyPlayer.java:36)

@OverRide
public EntityDimensions getDimensions(Pose pose) {
return new EntityDimensions(super.getDimensions(pose).width, Float.MAX_VALUE, true);
}

You set DummyPlayer's size Float.MAX_VALUE. I don't know why you set it like this, but if you say it's necessary, I'll find another way to avoid this issue.

commented

This is set to such a high value to avoid the nameplate from displaying. Would this freeze still occur if I would set it to a value like 1000?
I think it is the best if I find a cleaner way to accomplish this :D

commented

What about using RenderNameplateEvent? Is it still displays after canceling this event?

commented

It should be fixed in the next version. Please let me know if it works.

commented

I have test the new version 1.0.6 and it´s Working :D
Thank you very much <3

commented

Does this just happen in combination with the epic fight mod?

commented

Yes

commented

Can you test if it happens without the corpse mod.

commented

Corpse mod work prefectly without epic fight

commented

Corpse mod works by it self

commented

No I mean if it happens without it.

commented

No it doesn't

commented

So it only happens with both mods in combination?
Can you please post this issue also on their issue tracker?

commented

Yeah it only with the two mod and yeah post it they issues tracker

commented

I am having the same problem, although the game crashes, it doesnt create a log in the crash-reports folder, and when I go back to the save that crashed, the game simply rollsback to around 30s-60s before the death