Encountering any enemy from the mod crashes whole server.
Darkleckk opened this issue · 43 comments
Well, title says it all, mod works well, but when my friends and I went to a dungeon and encountered a mob from cqr it just stopped.
It just stops the server, it doesn't crash, it just closes without a crash-report which is pretty weird.
I just expected for it to work without problems, I tested dungeons in creative though, not survival, when it starts targetting you it happens.
I can't screenshot it because it doesn't look like nothing's wrong.
I'm using ChocolateQuestRepoured-1.12.2-1.14.0A.jar and forge-1.12.2-14.23.5.2847. Also using Minecraft version 1.12.2
This is the last log from last night, when it happened.
2020-04-17-7.log.gz
There isn't any crash reports tho.
As I said before, I'm on a multiplayer forge server with 4 people.
My mod list:
Surge-1.12.2-2.0.79
mtqfix-1.12.2-1.1.0
OpenTerrainGenerator-1.12.2+-+v8.3
Biome_Bundle-1.12.2-v6.1
CustomStartingGear-1.12-1.2.0.9-universal
AttributeFix-1.12.2-1.0.4
llibrary-1.7.19-1.12.2
MorePlayerModels_1.12.2-(05Dec19)
lycanitesmobs-1.12.2-2.0.6.6
[1.12.2]DamageIndicatorsMod-3.5.1
ChocolateQuestRepoured-1.12.2-1.14.0A
luckyblock-1.12.2-7.6.0
CreativePlus+MC1.12.2+v1.0.2
Varied-Commodities-Mod-1.12.2
worldedit-forge-mc1.12.2-6.1.10-SNAPSHOT-dist
mclib-1.0.3-1.12.2
subcommonlib-sublib-1.12.2-1.2.0.4
Armourers-Workshop-1.12.2-0.49.1
CustomMobSpawner-3.11.4
DrZharks MoCreatures Mod-12.0.5
CustomNPCs_1.12.2-(01Oct19)
MCA-1.12.2-6.0.1-universal
RadixCore-1.12.x-2.2.1-universal
So+Many+Enchantments+V0.4.2
Infinity-0.13.2
Metallurgy-4-Reforged-0.2.0
Hope you find what is wrong, thanks!
Also we need a crash report AND the log file. you only provide the log file, to actually see what caused the crash we need the crash report
There isnt any crash report, that's the problem, and sorry about the template, I thought I should replace my issues there.
on the crash cause:
Please try the following: remove every mod that isnt cqr itself or one of its dependencies. also delete the world on the server (or rename it) and try to cause the crash again (also remove all other mods on the client). if it doesnt crash it isnt a bug on our side, then you re-add one mod at a time and try to reproduce the crash until you found the mod that causes the crash
It's more efficient to remove the half of the mods and then test it. Then again remove half of the mods and so on.
And can you test it again and send the latest.log file from the server and from the client (and the crash report from the server and the client if one exists). Because in that log file it just says that it loaded the world and then you connected and disconnected two times.
Also can you verify that this is the case with every cqr entity? Or is it just a specific one?
I mean, I tested with Minotaurs, Boarmans, Gremlins, Dwarfs, Skeletons, Zombies, Mandrils, Abyss walkers and pirates and does the same, server freezes, everyone disconnects from the server, and you cannot log in anymore until I reset the server.
thats not every entity, can you verify it with bosses too?
And what exactly do you do? Just look at them and they do nothing?
What do you do and what does the entity do before it "crashes"?
Alright, I'll try with bosses, and what I do is, I spawn them in creative, I can hit them, move them, but, when I go into survival it does something similar like excesive lag, you cannot drop items, you can't hit entities, you don't receive drops from blocks, you don't have fall damage, you can't use commands, etc.
does it react to you in any way before that? I mean does the entity do something like looking at you, stand up, etc.?
It stands up, yeah, like he targets me and proceeds to try and attack me I guess, but when he stands up it's where it stops
I just tried without any mods, only CQR, spawned some enemies and it worked, spawned a Lich and served closed.
ok. but then the original problem is caused by a different mod. lich issue will be worked on
on that lich thing: could you also upload a log file too? as i said we need both, crash report and log file (latest.log)
So maybe it helps when you upload a debug log file. But currently we are not able to reproduce this. And because it just freezes without any error occuring it looks like a performance problem.
Ok, I think I found the issue, turns up that is something from CQR I think. You see, when I spawn an entity and go survival (Only with CQR) it freezed for 2 seconds then the entity started going after me. When I'm adding mods, that ``freeze´´ is higher, to the point it just times the player out of the server, so when I did with all my 36 mods and went into a dungeon with like 9 or 10 entities in a room, server couldn't handle it. I don't know if that is supposed to happen or is it just a server issue.
So turns up it doesn't happen with bosses, necromancer and walker king summon and beat up eachother without problems. Maybe it's a problem when the entity is sitting and stands up?
Yeah, I think it is indeed that, I tested with some pirates and waited them to sit up right next to the bosses who were fighting, when I went survival and they stood up the ``freeze´´ happened.
Ok, so to be sure could you remove all mods except CQR and LLibrary and create a super flat world with your server. But with dungeonsInFlat disabled in the CQR config (is disabled by default) and also "/gamerule doMobSpawning false". Then summon only one kind of CQR mob and go into survival.
Because in a normal world the problem could also be another mob which is maybe in a dungeon that is 100 blocks away.
But, I don't have any kind of lag problems in my server, it only does that with CQR entities though, does CQR require a lot?
It has enough disc space, 2 GB of RAM and all my CPU cores for it, I don't know about clock rate or giving it to the server
Hm... So when you followed my last instructions (flat land world with no dungeons or other CQR mobs) your hardware shouldn't be a problem (when you have a decent cpu). How many entities did you spawn? And is it only happening when they try to fight you/a player or also when for example a cqr illager fights a cqr golem?