Redstone not functioning properly in Shelob Castle
Dreyethel opened this issue · 4 comments
Common sense Info
- I play...
- With a large modpack
- [X ] Only with CQR and it's dependencies
- The issue occurs in...
- [ X] Singleplayer
- Multiplayer
- [X ] I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
- [ X] I am using the latest version of the mod (all versions can be found on github under releases)
- [ X] I read through the FAQ and i could not find something helpful (FAQ)
- [ X] I reproduced the bug without any other mod's except forge, cqr and it's dependencies
- The game crashes because of this bug
Versions
Chocolate Quest Repoured: 2.1.3B
Forge: 14.23.5.2854
Minecraft: 1.12.2
Describe the bug
After triggering the "Loot-> Falling Sand" trap, the secret door leading to the necromancer does not open correctly. It appears to be that a piece of carpet is getting in the way of the piston, so only one block is being pushed instead of two. This prevents the player from accessing the necromancer, who must be killed before the player can break blocks and fix the issue manually (without using creative).
To Reproduce
Steps to reproduce the behavior:
- Go to the Castle containing Shelob
- Get to the room with the sign saying "loot --->"
- Press the button at the end of the loot corridor
- Walk back to the room with the sign
- See error
Expected behavior
The door should open all the way.
Screenshots
If applicable, add screenshots to help explain your problem.
Other
Please note: log files and crash reports should be uploaded as a FILE and not as a copy paste of the text of it here. Upload the file to a site like pastebin or similar and link it here!!
- Link to Crash report file:
- Link to Log file:
- Other mods (that are necessary to produce the bug):
- Other mods (that are also installed):
- CQR config folder (link, only if you changed the configs):
- Other mod's configs (link):