Castles in the nether break the upper bedrock layer
gruegirl opened this issue ยท 3 comments
Common sense Info
- I play...
- With a large modpack (Tekxit Pi)
- Only with CQR and it's dependencies
- The issue occurs in...
- [*] Singleplayer
- Multiplayer
- I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
- [] I am using the latest version of the mod (all versions can be found on github under releases) (However: later changelogs don't indicate a change in building-spawn behavior)
- I read through the FAQ and i could not find something helpful (FAQ)
- I reproduced the bug without any other mod's except forge, cqr and its dependencies
- The game crashes because of this bug
Versions
Chocolate Quest Repoured ('latest' IS NOT a valid version! Please use the version string that shows up in the mod overview of forge):2.2.3 B
Technic: launcher: v2.4.0
Minecraft: 1.12
Describe the bug
Structures (castles in particular) can form in The Nether high enough that they break the upper bedrock layer.
To Reproduce
Steps to reproduce the behavior:
RECCOMENDED: Use a Minimap mod to more easily find one,
-
Create a Nether Portal
-
Enter the Nether
3: Travel until you see a castle spawning very high up -
Climb above the bedrock, see the error.
Expected behavior
Access to the bedrock above the nether shouldn't be normally possible without ender-pearl glitches
Screenshots
If applicable, add screenshots to help explain your problem.
Other
Please note: log files and crash reports should be uploaded as a FILE and not as a copy paste of the text of it here. Upload the file to a site like pastebin or similar and link it here!!
- Link to Crash report file:
- Link to Log file:
- Other mods (that are necessary to produce the bug):
- Other mods (that are also installed):
- CQR config folder (link, only if you changed the configs):
- Other mod's configs (link):
That castle is not one of our mod, could be player made though. Also we DO NOT spawn overworld castles in the nether. Please report it to the tekzit 3 dev and not us. Also please tell them to update CQR since v2.3.b is outdated.
Also please read the wiki for how to properly configure dungeons. If this is a player made dungeon and it uses the surface generator than that is correct behavior cause it always tries to find the Y closest to the sky which in case of the nether is the ceiling. For the nether you should use the fixedY options provided.
The castle's a community created structure from recurrent complex.
Thank you for that information.
Then since the structure isn't from CQR, but from recurrent complex i suggest @gruegirl to report this to recurrent complex and not to CQR cause it is not a CQR problem.