Chocolate Quest Repoured

Chocolate Quest Repoured

2M Downloads

Dungeons only spawn Skeletons and no other mod species in Strongholds and Randomized Castles

TarkinGithub opened this issue ยท 1 comments

commented

Common sense Info
To check a checkbox: Insert a lower case X between the square brackets, you need to remove the space though.

  • I play...
    • [x ] With a large modpack
    • Only with CQR and it's dependencies
  • The issue occurs in...
    • Singleplayer
    • [ x] Multiplayer
  • [ x] I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
  • [x ] I am using the latest version of the mod (all versions can be found on github under releases)
  • [x ] I read through the FAQ and i could not find something helpful (FAQ)
  • [ x] I reproduced the bug without any other mod's except forge, cqr and it's dependencies
  • The game crashes because of this bug

Versions
Chocolate Quest Repoured ('latest' IS NOT a valid version! Please use the version string that shows up in the mod overview of forge):
Forge:
Minecraft:

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
  2. Use item '....'
  3. Place block '....'
    .
    .
    .
  4. See error

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
If applicable, add screenshots to help explain your problem.

Other
Please note: log files and crash reports should be uploaded as a FILE and not as a copy paste of the text of it here. Upload the file to a site like pastebin or similar and link it here!!

  • Link to Crash report file:
  • Link to Log file:
  • Other mods (that are necessary to produce the bug):
  • Other mods (that are also installed):
  • CQR config folder (link, only if you changed the configs):
  • Other mod's configs (link):
commented

No mandatory information as requested by the template is given. Thus we can't help you.

I can tell you though that that was a bug in a very old version and that the mob in dungeons depends on the distance to the world spawn.