Can only catch mobs in soul bottles when behind of grass or if the mob is a dragon
Tot7uafag opened this issue ยท 1 comments
Common sense Info
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- I play...
- With a large modpack
- Only with CQR and it's dependencies
- The issue occurs in...
- Singleplayer
- Multiplayer
- I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
- I am using the latest version of the mod (all versions can be found on github under releases)
- I read through the FAQ and i could not find something helpful (FAQ)
- I reproduced the bug without any other mod's except forge, cqr and it's dependencies
- The game crashes because of this bug
Versions
Chocolate_Quest_Repoured-1.12.2-2.6.2B
Forge:14.23.5.2859
Minecraft: 1.12.2
Instead of catching mobs in soul bottles i hit them, unless they are behind of grass or if the mob is an ice and fire dragon
Steps to reproduce the behavior:
- Use an empty soul bottle on a mob and it hits the mob instead of catching it
- After I tried many things and removed many mods to debug the issue, i found out that i was able to catch mobs but only if there is grass between the mob and me as you can see in this picture:
- If the mob is an ice and fire dragon of any sort, or a big cyclops from cyclopstek mod the soul bottle doesnt fail at catching the mob, however, the ender dragon and the abyssal craft dragons failed to be caught so i assume its not about mob heights.
- Other mods (that are necessary to produce the bug):
After removing mods to debug the issue i found out that this only happens when mods that use Mixin 0.7-0.8 Compatibility like aqua acrobatics are installed and mo'bends mod or/and immersive combat rebirth are present, i know that there is a compat issue between geckolib and mobends as mobends uses a folder to load their animations but i tried disabling the skeleton and zombie animations and got the same result, also tried with cows, pigs and other modded mobs but nope. I mean, i know this is not a major issue as the game is not crashing at all and already found a way to catch the mobs that is functional to me, but i wanted to report this to you guys just in case somebody else comes with the same issue.