Game crashes after taking the End Portal back to the Overworld: Exception in server tick loop
judgekreep opened this issue ยท 3 comments
General Information
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- I play...
- With a large modpack
- Only with CQR and it's dependencies
- The issue occurs in...
- Singleplayer
- Multiplayer
- I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
- I am using the latest version of the mod (all versions can be found on github under releases)
- I read through the FAQ and I could not find something helpful (FAQ)
- I reproduced the bug without any other mod's except forge, cqr and it's dependencies
- The game crashes because of this bug
Describe the bug
The game crashes whenever you travel back to the overworld from the End - use the portal that spawns after the Ender Dragon is defeated.
To Reproduce
Steps to reproduce the behavior:
- Travel to the End and defeat the Ender Dragon.
- Attempt to travel back to the overworld dimension by using the portal that spawns after defeating the dragon.
- Crash.
While testing, I killed the Ender Dragon manually while it was stuck in the Bedrock Pillar where the overworld portal spawns.
However, when I killed the dragon using the command below, the crash didn't happen - - I'm not sure if it has to do with the command itself or with the fact that the Ender Dragon was not near the Bedrock pillar.
/kill @e[type=Ender_Dragon]
Point being, to replicate, do not use the command to kill the dragon and (maybe?) kill the dragon in the same location as I did.
This was tested on both, a Flat World and a non-flat world.
Versions (Note that 'latest' is NOT a valid version!
Chocolate Quest Repoured: 1.12.2-2.6.5B
Forge: 1.12.2-14.23.5.2860
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug): I had BetterFPS and Optifine alongside the core mods.
Log File
Crash Log: https://pastebin.com/4BWUGCK2
That has nothing to do with any entity. It is a problem of world unloading (yes, any dimension is a world actually).
Will be fixed later today
There is another issue I'd like to report but I'm not sure if it's related to this one - if not, I can make a separate bug report.
I don't have much information, except that the crash happened instantly after I killed an entity that spawned out of a Boss Block within a protected structure - - the boss was a Boarman but the structure was a custom one, not a CQ structure.
The crash doesn't happen all the time, in fact, it's rare.
Here's the crash log: https://pastebin.com/P4kGpc1a