Game freeze when try to generate structure in void
SettingDust opened this issue · 13 comments
General Information
To check a checkbox: Insert a X between the square brackets, you need to remove the space though.
- I play...
- With a large modpack
- Only with CQR and it's dependencies
- The issue occurs in...
- Singleplayer
- Multiplayer
- I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
- I am using the latest version of the mod (all versions can be found on github under releases)
- I read through the FAQ and I could not find something helpful (FAQ)
- I reproduced the bug without any other mod's except forge, cqr and it's dependencies
- The game crashes because of this bug
Describe the bug
Game freeze when try to generate structure in void. I want to generate a world with only one dungeon.
Tested with higher Y(/setblock ~ 63 ~ dirt).
To Reproduce
Steps to reproduce the behavior:
- Create a flat world with void preset
- try to use structure placer beside test
Versions (Note that 'latest' is NOT a valid version!
Chocolate Quest Repoured: 1.12.2-2.6.6B
Forge: v14.23.5.2860
Log File
Just stuck after [16:02:07] [Server thread/INFO] (cqrepoured) Generating dungeon RandomizedCastle at BlockPos{x=10, y=4, z=11}
Could you try with a different dungeon type?
The log just says it tried to generate a randomized castle.
Interesting for us would be if that is a problem with just that type or in general.
ok, then it is a general problem. No need to try more.
An important information for us would be if you deleted the dungeon configs before applying the update
It's a new instance
Could you try with a different dungeon type? The log just says it tried to generate a randomized castle. Interesting for us would be if that is a problem with just that type or in general.
Tried. Same result.
[16:14:03] [Server thread/INFO] (cqrepoured) Generated dungeon Test at BlockPos{x=12, y=64, z=10}
[16:14:06] [Server thread/INFO] (cqrepoured) Generating dungeon VegetatedCave at BlockPos{x=12, y=65, z=10}
[16:14:11] [Server thread/INFO] (cqrepoured) Generated dungeon VegetatedCave at BlockPos{x=12, y=65, z=10}
[16:14:11] [Server thread/WARN] (MinecraftServer) Can't keep up! Did the system time change, or is the server overloaded? Running 4969ms behind, skipping 99 tick(s)
[16:14:19] [Server thread/INFO] (cqrepoured) Generating dungeon StrongholdLinearSnow at BlockPos{x=11, y=63, z=12}
In this test, Stronghold is freeze. Still testing for more dungeon.
ok.
Then try disabling the support hill for some dungeon that has it enabled and then restart the game and try generating that dungeon.
I assume the problem is the support hill generation
ok, then it is a general problem. No need to try more.
An important information for us would be if you deleted the dungeon configs before applying the update
Spend some time for find the option. It's ok now!
StrongholdLinearSnow
buildsupportplatform = false
supportblock = minecraft:stone
supportblocktop = minecraft:snow
Then i‘ll fix it later. Already found the problematic spot
But the part below stronghold are disappear
If that is at y = 0 that is completely normal and supposed. The stronghold needs a certain amount of space underneath the surface to actually generate the rooms.