Grappling Hook Crashes Other Players
Foulest opened this issue ยท 9 comments
General Information
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- I play...
- With a large modpack
- Only with CQR and it's dependencies
- The issue occurs in...
- Singleplayer
- Multiplayer
- I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
- I am using the latest version of the mod (all versions can be found on github under releases)
- I read through the FAQ and I could not find something helpful (FAQ)
- I reproduced the bug without any other mod's except forge, cqr and it's dependencies
- The game crashes because of this bug
Describe the bug
Using a grappling hook near other players can sometimes cause their clients to crash.
The crash seems to only happen when players are at a far-away distance.
Screenshots
Here's a video: https://youtu.be/5NLkof1Uacc
Versions (Note that 'latest' is NOT a valid version!
Chocolate Quest Repoured: In the crash report.
Forge: In the crash report.
Minecraft: In the crash report.
Other mods (necessary to reproduce the bug): In the crash report.
Crash Report
https://pastebin.com/raw/sndhhX7W
The ProjectileHookShotHook entity has no vehicle (Entity's Vehicle: ERROR NullPointerException: null) which is reflected in the NullPointerException, causing the crash for other players.
that is not really correct. THe NPE occurs cause the shooter is null, which only can occur if there is a problem in the base projectile.
The stacktrace also notices that the player class has changed to something non-vanilla and thus i don't care about your provided log until it is proven that this is a definite cqr problem.
also that "entity's vehicle is null" is not an error, it is diagnostic information and hints that the entity is currently riding nothing, that can be ignored.
and what you mentioned is not even the stacktrace. And just because another mod is not in the stacktrace doesn't mean that another mod can't cause it. That's just the call history that lead to the line causing the application to crash.
Just tested it again with just CQR on a localhost server; it's a CQR issue.
Crash report: https://pastebin.com/raw/bpEWi0xX
ok, then we'll look at it.
Probably it's just that the shooter information doesn't get synched across all tracking players