Certain Castle Generates too High consistently
minekraftminer opened this issue ยท 9 comments
General Information
To check a checkbox: Insert a X between the square brackets, you need to remove the space though.
- I play...
- With a large modpack
- Only with CQR and it's dependencies
- The issue occurs in...
- Singleplayer
- Multiplayer
- I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
- I am using the latest version of the mod (all versions can be found on github under releases)
- I read through the FAQ and I could not find something helpful (FAQ)
- I reproduced the bug without any other mod's except forge, cqr and it's dependencies
- The game crashes because of this bug
Describe the bug
I recall this castle spawning in a crater like area with the castle sitting inside of it. However it now generates without this crater and looks rather awkward.
To Reproduce
Steps to reproduce the behavior:
- Find the Castle in The Photo (I dont know the name)
Versions (Note that 'latest' is NOT a valid version!
Chocolate Quest Repoured: 6.8
Forge: 14.23.5.2860
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug): None
Log File
https://pastebin.com/iKucGRxF
Was it like this in previous versions too? Cause afaik we didn'T touch that specific castle recently
Yeah its been like this for a few updates, I kind of got lazy and assumed someone else would notice... whoops. I can probably track down which update this occurred in.
Alright, This issue first started appearing in 2.6.3. Sorry for not reporting this sooner.
Hmm... can you try with completely new configs and a new world? And spawning the structure by using the placer (just remove all NBT files except CastleLakeAlpha from the structures/castle/normal/ folder)
I did infact check by deleting my config, generating a new world, and using the dungeon placer item on every version i tested.