Protected Dungeon Cursor Trail with Optifine
minekraftminer opened this issue ยท 2 comments
General Information
To check a checkbox: Insert a X between the square brackets, you need to remove the space though.
- I play...
- With a large modpack
- Only with CQR and it's dependencies
- The issue occurs in...
- Singleplayer
- Multiplayer
- I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
- I am using the latest version of the mod (all versions can be found on github under releases)
- I read through the FAQ and I could not find something helpful (FAQ)
- I reproduced the bug without any other mod's except forge, cqr and it's dependencies
- The game crashes because of this bug
Describe the bug
Whenever you approach a dungeon protected area with optifine installed, the green particles that appear when trying to break a protected block will always show up wherever your cursor is pointing.
To Reproduce
Steps to reproduce the behavior:
- Find a protected dungeon
- Enter the protected area
Versions (Note that 'latest' is NOT a valid version!
Chocolate Quest Repoured: 2.6.11
Forge: 14.23.5.2860
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug): Optifine 1.12.2 (G5 & G6 Pre1)
Log File
https://pastebin.com/S6ELr3YT
(Log File's size was too big for pastebin so I cut out alot of stuff. I only Included the important stuff, the rest was just spam of the same error for... a long time)
Optifine problem. We only spawn the particles whenever a player actually interacts.
There are more problems with optifine or shaders in general cause they are incompatible with geckolib and we use geckolib.
Honestly just remove optifine imo.