1.16.5 - TODO List
DerToaster98 opened this issue ยท 3 comments
Entities:
- Migrate AI to SmartBrainLib
- Fix how EntityData gets accessed on clients. Those are or will be threadlocked, so on client write their value to a normal field and access that in the getter
- Move all creations of animationbuilders to constants
- Fix walking animation (too slow)
- Add arm movement to walking animation
- Fix navigation
- Fix that entities continue to walk in a direction when they actually should stop
- Fix swing animation playing too late
- Fix summoning circles spinning randomly
- Fix facing target taking really long
- Migrate shelob to glib
General:
- Implement basic magic system to replace spell-AI
- Fix and update protected regions
- Sync up with 1.12.2 patches
- Decide what will happen to rCastles
- Fix and update translations
- Fix loottables
-
Backport AzureLib to 1.16.5 and use it to replace geckolib (AzureLib is basically adjusted geckolib4, which in many cases is nicer to use than geckolib3) - Migrate to geckolib 4 (WIP)
- Fix mixins (WIP)
- Fix gradle not working
- Fix installation of default files
- Some entity values don't seem to save (faction, custom texture data, etc)
- Banners are buggy (wrong colors, missing patterns)
- Pirate parrot always throws potions and hurts itself
- Migrate things to glib:
- shelob
- crown
- heavy armor
- bull armor
- tortoise armor
- spider armor
- backpack
- cloud boots (maybe add some small wings that flap in the air?)
- dragon helmet
- Add entity-properties datapacking
- datapackable file per entity
- defines base size
- defines base health
- defines base faction
- defines texture count
- defines any entity attribute optionally
Visuals:
- Update item and block textures to match MC's new artstyle
- Finally update the remaining rendering classes
- Finally implement new model of ForceFieldNexus
- Create Glowlayer that does not rely on the special json => AzureLib or geckolib feature
- Boss block has crown texture on top
- Inventory model of nexus
- Dyable armor: item models don't get colored
- Custom loottable chests => a lot of missing textures
- Weird shading on 3d items
- Pirate parrot "moves down" the longer it lives
- Pirate parrot wings perform a circling motion
- Exterminator doesn't stop his attack animation
WorldGen:
- Fix lakes generating in structures
- Fix trees spawning in structures
- Fix underground lake thing
- Fix banners
- Fix loottables not being assigned
- Fix existing weathering processors
- Clean up structure classes
- Add actual usage of the processors
- (MAYBE) add support for jigsaw pieces
- Fix new world's being unable to generate
- Fix heads losing their "texture"
Structure-gen issues:
- Lakes inside of structures
- Lootchests don't have any loottable assigned
- Spawners are empty (vanilla spawners too)
- Banners appear blank
- Signs don't have text
- Trees spawn inside structures
- Waterlogging
- Waterboarders at edges
- A lot of warnings and errors in the logs when a structure spawns
@DerToaster98 Azurelib is already backported to 1.16.5