Chocolate Quest Repoured

Chocolate Quest Repoured

2M Downloads

Exterminator

DerToaster98 opened this issue · 0 comments

commented
  • Electroball instead of large cannonball => DD EV electroball attack thing
  • No longer stunned when in rain or water => broken
  • grab and throw attack
  • Ability to grab some blocks and throw them (e.g. TNT)
  • Eye color changes depending on which attack is being prepared
  • Instead of earth quakes => electrocute the floor
  • remove stunning and weird water mechanic
  • Only damagable by attacking his „heart“, which is under a removable armor plate
  • Exhaust port ol backpack -> remove to attack core, when taken enough damage-> explodes and shoots away the heart armor plate
  • Coils can target multiple targets at once
  • Lightning: no stun. Mob stands still and does nothing for a few seconds
  • After attacking core -> yeet attacker away
  • Cores will emit smoke when exposed (white to black depending on damage)
  • Electric ball projectile: add charge up animation -> electric effect grows on hand during charge (more and more arcs)
  • Add charge up animation for laser (include gauge on chest that charges up and thus indicates if the laser is ready or not)
  • Gets stunned and takes damage if the backpack core has been destroyed. Only happens once
  • Metallic equipped items rank up a target for zapping
  • Add gauges on the backpack indicating the charge of each coil
  • Each target costs the same amount of charge per coil
  • A coil can be active as long as it has line of sight to a target and as long as it has charge
  • Coil discharge is more likely for nearby targets
  • Add minion summoning -> small tesla coils get placed in the nearby area
  • After backpack core is destroyed: the coil related stuff gets nerfed by 50% (rate, range, target count, arc count, damage)