Exterminator
DerToaster98 opened this issue · 0 comments
- Electroball instead of large cannonball => DD EV electroball attack thing
- No longer stunned when in rain or water => broken
- grab and throw attack
- Ability to grab some blocks and throw them (e.g. TNT)
- Eye color changes depending on which attack is being prepared
- Instead of earth quakes => electrocute the floor
- remove stunning and weird water mechanic
- Only damagable by attacking his „heart“, which is under a removable armor plate
- Exhaust port ol backpack -> remove to attack core, when taken enough damage-> explodes and shoots away the heart armor plate
- Coils can target multiple targets at once
- Lightning: no stun. Mob stands still and does nothing for a few seconds
- After attacking core -> yeet attacker away
- Cores will emit smoke when exposed (white to black depending on damage)
- Electric ball projectile: add charge up animation -> electric effect grows on hand during charge (more and more arcs)
- Add charge up animation for laser (include gauge on chest that charges up and thus indicates if the laser is ready or not)
- Gets stunned and takes damage if the backpack core has been destroyed. Only happens once
- Metallic equipped items rank up a target for zapping
- Add gauges on the backpack indicating the charge of each coil
- Each target costs the same amount of charge per coil
- A coil can be active as long as it has line of sight to a target and as long as it has charge
- Coil discharge is more likely for nearby targets
- Add minion summoning -> small tesla coils get placed in the nearby area
- After backpack core is destroyed: the coil related stuff gets nerfed by 50% (rate, range, target count, arc count, damage)