Make the Wither Storm lose strength when the Command Block being damaged
GearsawStudios opened this issue ยท 5 comments
Currently, the Wither Storm doesn't really do much when the command block is attacked. It just has its tractor beams flicker in a fashion that is often confused with rendering issues and that's it. To make it more interesting for those on the outside, the wither storm should become less and less threatening the more damage it takes.
Examples of this could be:
- Have the wither storm lose height the more damage it takes, such as losing 20% of its max height until it reaches a lower limit.
- Some of the segment's heads outright disable (without cracked eye texture), perhaps losing all 3 beams when hit 3 times.
- The storm randomly screams as if a head has been disabled.
- The cluster pick up delay is increased the more damage it takes, perhaps becoming half as strong by the third hit.
- (Unlikely?) More flashing on the body of the storm as its health decreases.
- Higher distraction chances depending on health
- Slower movement speed (stationary speed is the same for balancing reasons)
- Wither Sickness slows down, or even starts slowly reversing (rather than all at once like a normal cure.)
Naturally, not all these will make it in if accepted, but they're some ideas if found interesting enough to add.
2 is already a thing I believe, 3 is a thing, and 7 is kinda already a thing.
2 is already a thing I believe, 3 is a thing, and 7 is kinda already a thing.
2 Is not, but they do flicker visually
3 might be in and I've just never noticed
Could you provide an example of 7, I don't think I've seen it slow down when hit.
2 is already a thing I believe, 3 is a thing, and 7 is kinda already a thing.
2 Is not, but they do flicker visually 3 might be in and I've just never noticed Could you provide an example of 7, I don't think I've seen it slow down when hit.
7 Is already a thing, once the command block is hit once the storm is unable to move anymore and is stuck in it's current position.
I haven't seen it move after getting hit, so you're right on that. However, I think the rest of the suggestion is still valid.