[Suggestion]: Add more special effects to when the command block is hit.
GearsawStudios opened this issue ยท 3 comments
Description of feature request
Currently, the command block feels mildly unimpactful when hit. A noise, flailing tentacles and recently some beams of light are all it has to show before slowly rising up a couple of blocks. A couple of effects could be reused from the formidibomb, along with some new ones to spice it up.
Sorted by difficulty to add:
- Increase the volume of the hit noise
- Include roaring sound effects shortly after the block is hit
- Speed up the command blocks animation based on its health
- Have the command block's lights flicker when low on health
- Add a screen shake to everybody in the bowels when hit
- Add a blinding effect to nearby players when hit
- Inflict a large amount of knockback to the player that hit it (perhaps give some resistance to prevent a cheap death)
- Make the tentacles stop waving around at different times instead of all in unison
- Change the tentacles to whip around more wildly and slow down instead of abruptly stopping
- Give the command block a white damage flash when hit
- Make the command block have an exploding animation upon death (Could be as simple as vanishing with some bits falling to the ground to outright crumbling and revealing the inner workings while the buttons turn black)
- Have the arena's topography change when hit, such as pieces falling from the ceiling, destroying things too close to the island, parts of the arena becoming higher or lower, etc.
Hopefully, some of these could be added to make the command block's visuals more interesting since its current state is rather lackluster compared to how much love and care the symbiont and bowels have gotten.
To add to this, could have the tentacles move faster then normal after the command block is hit