[Suggestion] Block Clusters should be physical towards entities and players like how boats and striders are
Thefuzz1234555 opened this issue ยท 7 comments
It feels weird to suddenly fall into a pit and I feel like it would be more accurate to how MCSM shows the witherstorm if block clusters had a physical collision box, tho I don't know how that'd effect performance, I tried a thing using a command block to teleport entities within 2.5 blocks of a cluster up with it and it made it feel a lot more immersive
this looks interesting, I hope he adds it! maybe the mob could be absorbed with it!
I think looking at the code of the Create mod would help since they have moving and spinning block contraption and stuff
this is also probably pretty easy as similar code seems to be used for the command block entity added by this mod
this is also probably pretty easy as similar code seems to be used for the command block entity added by this mod
not exactly as the command block is like a normal block, same rotation, so the cuboid hitbox fits on it perfectly, on block clusters which are constantly rotating and moving it's a different thing.
this is also probably pretty easy as similar code seems to be used for the command block entity added by this mod
not exactly as the command block is like a normal block, same rotation, so the cuboid hitbox fits on it perfectly, on block clusters which are constantly rotating and moving it's a different thing.
yes, but the hitboxes don't need to necessarily be accurate, they just need to be somewhat solid