[Suggestion]: Dropped Blocks And Mobs Become Tainted
craft97804 opened this issue · 3 comments
Description of feature request
If mobs, blocks, and block clusters are dropped by the witherstorm, they would become tainted, get wither sickness, or become withered depending on how close to the wither storm they were. For example, if a creeper was about to get absorbed, but the witherstorm was defeated, and dropped it, it would become withered, but if a tree was halfway from the ground to the wither storm, the tree after falling down would be a third made of tainted blocks.
I feel like in order for this to happen the block cluster has to retroactively be changed onto tainted blocks based on the % of it that’s inside the witherstorm’s “aura” and since there’d be so few anyways I’d imagine this unfortunately wouldn’t be noticed in the mess of everything
Interesting idea but this would rarely happen in the case of block clusters, since there are only a handful of scenarios where the Wither Storm will actually drop them. Also most mobs just die when they escape due to fall damage so this idea is a bit pointless. Thank you for your suggestion though.