[Suggestion]: Fresh Animations support
MoRoN222 opened this issue · 14 comments
Description of feature request
Okay I see that the creator of that resource pack should rather add animations for the CWSM mobs, but I hardly believe they will, and I thought of a way that might be working, but idk coding so maybe scrap that right away.
only thing that would really be required is animations for the sickened mobs, so a sickened mob uses the same new animation from the resourcepack like the original one does (e.g. sickened zombie uses same animations from FA like the normal one does with that pack)
idk if that's complicated or if I should try and look into how it would work, and worst of it all, how would the symbiont be animated? it's technically a zombie but it also swings its arms like an evoker for summoning. maybe just use the zombie animations for that one? idk duh.
Nope. Someone is making a resource pack currently and it's going quite well
Closing since this now exists: https://modrinth.com/resourcepack/vn4s-fresh-wither-storm
I don't think it would be that hard to implement, though the feature would require the same mods as Fresh Animations does (so ETF and EMF).
I don't think it would be that hard to implement, though the feature would require the same mods as Fresh Animations does (so ETF and EMF).
the requirement of these mods or optifinesucks (much rather ETF and EMF then) is probably unavoidable but it is how it is. maybe there could be an additional sorta forked version which adds support for sickened mobs from this mod or whatever, idk
which adds support for sickened mobs from this mod or whatever, idk
What if they just make auto support with anything with “zombie” in its name?
i tried that, its not that easy
I don't think it would be that hard to implement, though the feature would require the same mods as Fresh Animations does (so ETF and EMF).
the requirement of these mods or optifinesucks (much rather ETF and EMF then) is probably unavoidable but it is how it is. maybe there could be an additional sorta forked version which adds support for sickened mobs from this mod or whatever, idk
also there is a mod that adds only the custom models features and is not optifine, but the mod cant be modified to "support for the pack" we have to make a new one that changes the models of modded mobs
only one problem, fresh animations uses optifine and cwsm has tons of compatibility issues with it.
only one problem, fresh animations uses optifine and cwsm has tons of compatibility issues with it.
have you missed the talk? we are using ETF and EMF, optifine is OUT
only one problem, fresh animations uses optifine and cwsm has tons of compatibility issues with it.
have you missed the talk? we are using ETF and EMF, optifine is OUT
ah sorry, didn't notice
also what is ETF and EMF?
only one problem, fresh animations uses optifine and cwsm has tons of compatibility issues with it.
have you missed the talk? we are using ETF and EMF, optifine is OUT
ah sorry, didn't notice also what is ETF and EMF?
basically optifine without the optical fining
(Fresh Animation works well with these)