Cracker's Wither Storm Mod

Cracker's Wither Storm Mod

5M Downloads

[Suggestion]: Fresh Animations support

MoRoN222 opened this issue · 14 comments

commented

Description of feature request

Okay I see that the creator of that resource pack should rather add animations for the CWSM mobs, but I hardly believe they will, and I thought of a way that might be working, but idk coding so maybe scrap that right away.
only thing that would really be required is animations for the sickened mobs, so a sickened mob uses the same new animation from the resourcepack like the original one does (e.g. sickened zombie uses same animations from FA like the normal one does with that pack)
idk if that's complicated or if I should try and look into how it would work, and worst of it all, how would the symbiont be animated? it's technically a zombie but it also swings its arms like an evoker for summoning. maybe just use the zombie animations for that one? idk duh.

commented

This suggestion aged well

commented

how so? did i miss an announcement?

commented

Nope. Someone is making a resource pack currently and it's going quite well

commented
commented

The mobs from fresh animations use custom models

crap

commented

I don't think it would be that hard to implement, though the feature would require the same mods as Fresh Animations does (so ETF and EMF).

commented

I don't think it would be that hard to implement, though the feature would require the same mods as Fresh Animations does (so ETF and EMF).

the requirement of these mods or optifinesucks (much rather ETF and EMF then) is probably unavoidable but it is how it is. maybe there could be an additional sorta forked version which adds support for sickened mobs from this mod or whatever, idk

commented

which adds support for sickened mobs from this mod or whatever, idk

What if they just make auto support with anything with “zombie” in its name?

i tried that, its not that easy

commented

I don't think it would be that hard to implement, though the feature would require the same mods as Fresh Animations does (so ETF and EMF).

the requirement of these mods or optifinesucks (much rather ETF and EMF then) is probably unavoidable but it is how it is. maybe there could be an additional sorta forked version which adds support for sickened mobs from this mod or whatever, idk

also there is a mod that adds only the custom models features and is not optifine, but the mod cant be modified to "support for the pack" we have to make a new one that changes the models of modded mobs

commented

only one problem, fresh animations uses optifine and cwsm has tons of compatibility issues with it.

commented

only one problem, fresh animations uses optifine and cwsm has tons of compatibility issues with it.

have you missed the talk? we are using ETF and EMF, optifine is OUT

commented

only one problem, fresh animations uses optifine and cwsm has tons of compatibility issues with it.

have you missed the talk? we are using ETF and EMF, optifine is OUT

ah sorry, didn't notice
also what is ETF and EMF?

commented

only one problem, fresh animations uses optifine and cwsm has tons of compatibility issues with it.

have you missed the talk? we are using ETF and EMF, optifine is OUT

ah sorry, didn't notice also what is ETF and EMF?

image
basically optifine without the optical fining
(Fresh Animation works well with these)

commented

those mods are actually made with fresh animations in mind.