[Suggestion]: The Command Block should heal when the player doesn't attack it for a configurable amount of days
AllyJaxx opened this issue ยท 4 comments
Description of feature request
As it stands currently the player is able to get the WS to stage 7.5 and hit the Command Block once, then completely leave the WS and move on, as the WS stops moving entirely once the Command Block takes damage. This could be solved by having it heal after a certain period of time, say 5-10 in game days. Once the Command Block is back at full health, the WS would begin chasing it's Ultimate Target again. This prevents people from deliberately leaving it to either farm resources or to grief players bases in a multiplayer environment.
Overall I just feel that having it become completely immobile seemingly permanently on being hit once is... rather questionable from a design perspective. Interested to hear other peoples thoughts on this, as I am unsure if this is a commonly abused mechanic.