Cracker's Wither Storm Mod

Cracker's Wither Storm Mod

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[Suggestion]: Block clusters should navigate out of holes before spiraling into the storm

SSgamingYT opened this issue ยท 9 comments

commented

Guidelines

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Description of feature request

Blocks that are grabbed tend to phase straight through the floor right away while spiraling into the storm. Maybe the clusters could detect the edges of the holes they are in, and move up or down (or in other directions) to get out of the hole they are being grabbed from after shaking

commented

lol this is gonna devour my frames

commented

lol this is gonna devour my frames

Maybe

commented

lol this is gonna devour my frames

Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.

That would cause worse lag than simply just making it move around the blocks

commented

lol this is gonna devour my frames

Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.

commented

lol this is gonna devour my frames

Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.

That would cause worse lag than simply just making it move around the blocks

not exactly since it would just add them to 1 entity and make them poof into nothing. less lag probably

commented

lol this is gonna devour my frames

Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.

That would cause worse lag than simply just making it move around the blocks

not exactly since it would just add them to 1 entity and make them poof into nothing. less lag probably

Bigger clusters cause more lag, you can see this by simply making a big cluster/tweaking the clusterSizeModifier

commented

lol this is gonna devour my frames

Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.

That would cause worse lag than simply just making it move around the blocks

not exactly since it would just add them to 1 entity and make them poof into nothing. less lag probably

Bigger clusters cause more lag, you can see this by simply making a big cluster/tweaking the clusterSizeModifier

yeah good point. maybe they just dissapear then, or dont get picked up if they dont have a direct line of sight to the storm

commented

lol this is gonna devour my frames

Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.

That would cause worse lag than simply just making it move around the blocks

not exactly since it would just add them to 1 entity and make them poof into nothing. less lag probably

Bigger clusters cause more lag, you can see this by simply making a big cluster/tweaking the clusterSizeModifier

yeah good point. maybe they just dissapear then, or dont get picked up if they dont have a direct line of sight to the storm

For immersion, it's probably best if they navigate around obstacles, this can be seen in MCSM too

commented

It may not be good for immersion but its better for performance. There's already tons of clusters at any given moment and constantly checking the blocks around it to navigate out of them would be very performance heavy.