[Suggestion]: Block clusters should navigate out of holes before spiraling into the storm
SSgamingYT opened this issue ยท 9 comments
Guidelines
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Description of feature request
Blocks that are grabbed tend to phase straight through the floor right away while spiraling into the storm. Maybe the clusters could detect the edges of the holes they are in, and move up or down (or in other directions) to get out of the hole they are being grabbed from after shaking
lol this is gonna devour my frames
Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.
That would cause worse lag than simply just making it move around the blocks
lol this is gonna devour my frames
Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.
lol this is gonna devour my frames
Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.
That would cause worse lag than simply just making it move around the blocks
not exactly since it would just add them to 1 entity and make them poof into nothing. less lag probably
lol this is gonna devour my frames
Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.
That would cause worse lag than simply just making it move around the blocks
not exactly since it would just add them to 1 entity and make them poof into nothing. less lag probably
Bigger clusters cause more lag, you can see this by simply making a big cluster/tweaking the clusterSizeModifier
lol this is gonna devour my frames
Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.
That would cause worse lag than simply just making it move around the blocks
not exactly since it would just add them to 1 entity and make them poof into nothing. less lag probably
Bigger clusters cause more lag, you can see this by simply making a big cluster/tweaking the clusterSizeModifier
yeah good point. maybe they just dissapear then, or dont get picked up if they dont have a direct line of sight to the storm
lol this is gonna devour my frames
Yeah, this is quite impractical. A better solution would be the blocks in the way join the cluster instantly.
That would cause worse lag than simply just making it move around the blocks
not exactly since it would just add them to 1 entity and make them poof into nothing. less lag probably
Bigger clusters cause more lag, you can see this by simply making a big cluster/tweaking the clusterSizeModifier
yeah good point. maybe they just dissapear then, or dont get picked up if they dont have a direct line of sight to the storm
For immersion, it's probably best if they navigate around obstacles, this can be seen in MCSM too