Cracker's Wither Storm Mod

Cracker's Wither Storm Mod

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[Suggestion]: More distinct Symbiont phases (Because Mar Mar went way too hard for phase 2 theme)

FuryJack07 opened this issue ยท 7 comments

commented

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Description of feature request

So, the idea is, right now, we have 2 VERY different phase themes, with the 1st one being a slower, more menacing theme, and the second phase being fast, intense and super epic... but the Symbiont itself barely changes. no new attacs, the only attack that gets buffed is the wither skull one where it shoots slightly faster, and the only real difference is that it attacks slightly more before disableling and waits a bit less time between attacks.

My idea is, for the first phase, bring back the old evoker fang attack, the one that sucked, and make the Symbiont use that, an even slower wither skull attack and the pull one.

Then, for phase 2, bring all attacks execept for the old evoker fang and the pull one, and buff back up the wither skull one

this way, the music accurately describes the difficloulty and pace of the fight. Mar Mar did an amazing job for the theme, and I want the Symbiont to reflect that

commented

the only attack that gets buffed is the wither skull one where it shoots slightly faster, and the only real difference is that it attacks slightly more before disableling and waits a bit less time between attacks.

Technically all of its attacks get faster. And I believe it will gain Flaming Skulls as one of its fireball attack replacements in its 2nd phase.

commented

the only attack that gets buffed is the wither skull one where it shoots slightly faster, and the only real difference is that it attacks slightly more before disableling and waits a bit less time between attacks.

Technically all of its attacks get faster. And I believe it will gain Flaming Skulls as one of its fireball attack replacements in its 2nd phase.

If all of its attacks actually get faster, then it's by such a small ammount that it becomes insignificant. also,
My idea is pretty much a rework, making phase 1 less dangerous so that phase 2 can be more cinematic (?).
I like the fact that the fireball attack is replaced by flaming wither skulls in phase 2, but then, to work with my idea, the phase 1 fireballs should have to be the blaze ones that just set blocks on fire, not the ghast ones that destroy everything

commented

They don't necessarily get faster the spells just get casted more often.

commented

"Unlikely"?
Ouch.

I was kind of expecting it, but it still hurts a little.

commented

Sorry it's not meant to be hurtful, it's mostly as a marker since I don't feel super strongly that this should be closed or added and we could probably still consider it in the future

commented

how about its walking speed doubles in phase 2, cause it currently stays in one place for most of the fight

commented

The Symbiont is still too ez for me, even in stage2