[Suggestion]: really stupid symbiont spell
WitherInSuit opened this issue · 4 comments
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Description of feature request
This is going to be really dumb, but instead of the pull spell just requiring the player to walk backwards or shift on a block, what if it was similar to Minecraft story mode, in which a random key would be selected and the player would have to mash that key to escape from the symbionts hold. During this time the players movement abilities would be reduced, and if they don’t escape the grasp, they would be repeatedly attacked by the symbiont until the spell ends or they die.
they let me cook, and I made a stale turkey sandwich with turkey, bread, and nothing else :|