Cracker's Wither Storm Mod

Cracker's Wither Storm Mod

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[Suggestion]: Change the Symbiont's back mechanic to allow multiple hits + misc changes; adjust health accordingly.

GearsawStudios opened this issue ยท 1 comments

commented

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Description of feature request

As of now, the symbiont has 60 health with a half health clamp to prevent skipping phases. However, this means the fight ends up being a "try and get one or two hits as fast as possible" rather than organizing a way to get multiple hits. Not to mention, this can end up weird in multiplayer and makes it so one player can hit at a time usually. Instead of having low health and limited hit chances, what if it has somewhere around 240 health and took longer to get up? Maybe instead of a "get-up after X time from hit," it could instead use the timer for it to passively get up and subtract time from it based on damage dealt.

As an example, say the timer has 30 seconds and 1 damage cuts off .25 seconds off it. Now the goal wouldn't be to sneak in and do a few hits before leaving while ignoring the mobs you can. Instead, it'd be trying to find a suitable position to get multiple hits without being interrupted, making it less of a hit and run and more tactical planning about how those hits will be dealt and managing to do it faster. The faster the player reaches the symbiont, the more hits they can do if mobs are handled accordingly. Along with this, several players could attack at once and it'd work fine due to health scaling. As an added benefit, getting multiple hits would be far more satisfying than getting one-three depending on weapon and timing, all without disrupting balance.

Since the symbiont would no longer have a static get-up timer, a telegraph should be added to avoid unfair hits. Perhaps a rising tone to indicate when it's about to get up and a short delay? Maybe even a weaker version of its fling attack to give the get-up more flair and prevent it from being trapped as well? Either way, some extra effects here and there would do wonders for making this part of the fight more memorable.

Summary: Me want hit symbiont more, more health to balance this. More fun, hitting boss more = fun. Boss wake up cooler, throw blocks and people. Then more fight, repeat until dead.

commented

I like this idea except for one thing I like to clear out all the mobs first and if this becomes a thing then I will not be able to defeat all the mobs before the symbiont gets up a good solution would be every mob killed adds maybe like 2 seconds to the timer (adjust accordingly) every time a summoned mob is killed to a max of like maybe 40 seconds so I have time to get there