[Suggestion]: Config option to make player respawn redirection ignore the Y-axis
pinkygrocket opened this issue ยท 0 comments
Guidelines
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Description of feature request
From my understanding, the "redirect player respawn point if it's too close to the Wither Storm" mechanic accounts for all three axes. While this helps accommodate scenarios such as players that have mines or underground bunkers, in some scenarios and playstyles, this can result in players being trapped in caves or structures with no practical means of escape, such as Explorer's Eve, which encourages setting the respawn point often and sets it when entering/exiting portals. An option to ignore the Y-axis when deciding whether or not to kick in the respawn redirection would help accommodate those playstyles and packs that encourage them.