Cracker's Wither Storm Mod

Cracker's Wither Storm Mod

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[Suggestion]: Make the mobs I listed run away from the Wither Storm

Infinitekaosv3 opened this issue ยท 1 comments

commented

Guidelines

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Description of feature request

  1. Slimes
  2. Squids (Swim Away)
  3. Drowned (Swim Away)
  4. Allay
  5. Axolotl (Swim Away)
  6. Bat
  7. Dolphin (Swim Away)
  8. Cod (Swim Away)
  9. Elder guardian (Swim Away)
  10. Frog
  11. Glow Squid (Swim Away)
  12. goat
  13. Guardian (Swim Away)
  14. PufferFish (Swim Away)
  15. Revenger
  16. Salmon (Swim Away)
  17. SilverFish
  18. sniffer
  19. tadpoles (Swim Away)
  20. tropical fish (Swim Away)
  21. turtle (Swim Away)
  22. Wandering traders
  23. Witch
  24. evoker ( at phase 5.5 and up )
commented

Ok a few things to note, as I have been working on this system

Slimes use special navigation and logically don't care about the Wither Storm
Squids use special navigation as well and again probably wouldn't care about the Wither Storm
Drowned use special navigation and do try to run away under certain circumstances
Allays use the Brain System
Axolotls use the Brain System
Bats have entirely random movement and no real goals for use to make them move, The Wither Storm also doesn't target bats
Guardians shouldn't flee their monuments since they're protecting it
Frogs use the Brain System
Goats use the Brain System
Sniffers use the Brain System
Tadpoles use the Brain System
Wandering Traders use the Brain System

I've messed with making fishes flee the Wither Storm but it's really not anything noteworthy

All illagers are going to run from the Wither Storm again as I've already been working on this system