
[Suggestion]: Valkyrien skies compatibility
kaka34665 opened this issue ยท 4 comments
Guidelines
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Description of feature request
What I'm looking forward is compatibility with valkyrien skies since I had recently discovered that the wither storm can't destroy nor pick up valkyrien skies physics entities, which it can't even damage the physics entity even if it's something like wool. All it can really do is just send it flying from flaming wither skull explosions (since it's a single block). I haven't tested it with the early wither phase but this is the information I got from its big phase and so on (phase 4...). So with the help of the create mod, its addons and valkyrien skies, I can literally make a tank to take care of something, such as the withered symbiont, which to be fair it can fall into holes and getting out of it with be hard. However, it's extremely unbalanced if you make helicopters. To solve this, I thought of getting the wither storm to be able to deal any damage to valkyrien skies entities from wither skulls and tractor beam block pulling if possible, or probably even pick up whole physics entities, consume it in it's mass and any players mounted in it are insta killed. Maybe also just kill players inside the physics entity's hitbox so the player can't just dismount while inside the craft, wait until it disappears and just fall down to survive unrealistically.
I hope this compatibility will be added to balance out the wither storm gameplay for those who use valkyrien skies. Apologies for the yapping but I had to make this detailed.
Would be neat if the block clusters themselves became physics entities when valkyrien skies is enabled (only the ones bigger than 5 blocks, cause the small ones would be laggy asf)
Seems pretty good but valkyrien skies physics entities tend to lag a bit when there's a lot and your limit justifies it. What I think can be done is add collision into the block clusters, just like in the mod called "solid mobs". I think that way adds much less lag compared to valkyrien skies entities since you can do a lot with it, like even build working create mod contraptions with that mod, like what you gonna build in the next couple seconds when a cluster you're on is boutta get eaten and be gone anyway?
Would be neat if the block clusters themselves became physics entities when valkyrien skies is enabled (only the ones bigger than 5 blocks, cause the small ones would be laggy asf)
Would be neat if the block clusters themselves became physics entities when valkyrien skies is enabled (only the ones bigger than 5 blocks, cause the small ones would be laggy asf)
Seems pretty good but valkyrien skies physics entities tend to lag a bit when there's a lot and your limit justifies it. What I think can be done is add collision into the block clusters, just like in the mod called "solid mobs". I think that way adds much less lag compared to valkyrien skies entities since you can do a lot with it, like even build working create mod contraptions with that mod, like what you gonna build in the next couple seconds when a cluster you're on is boutta get eaten and be gone anyway?
i might steal this