
[Suggestion]: Wither Storm targeting mode that targets the player that has been around the Storm the least
pinkygrocket opened this issue ยท 2 comments
Guidelines
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Description of feature request
With this targeting mode, every player would have a counter that ticks upward over time (possibly ticking faster the farther away they are from the Storm or being in a dimension away from it?). Being very close to the Storm, getting killed by it, or dying near it decreases or resets this counter. Every so often (ala RANDOMIZED), the Wither Storm will change its target to the player with the highest counter. The values of player counters are never directly revealed.
Why: NEAREST, FARTHEST, and GROUP all allow for dedicated bait players/bait groups, or inversely, a dedicated player/group to go out and gather resources while remaining safe from being targeting by the Storm. The proposed targeting mode kneecaps that strategy and the hidden information makes the Storm unpredictable, especially when combined with player behavior, without being wantonly random.
Inspired by the Salmometer/smell mechanic in Splatoon 3's Salmon Run mode, which increases the probability of rolling a King Salmonid the longer the player has gone without encountering one.
Config and command options:
- Commands to increase/decrease/set player's counter, for if a server admin or pack dev wants to increase the likelihood of or force targeting without using the Amulet or complete overrides
- Configs for the rate of counter increases and decreases
this is actually a really interesting idea.
adding some extra randomness too might make it even better:
occasionally, the storm will take extra interests in a particular player for a while and their points will increase faster and decrease slower; or the storm might just not be interested in someone, making it so that their points barely go up and fall down rapidly.
AND! if a group is travelling together (aka, they're often within a radius of each other), their points might sort of try to sync with each other, and the storm might be less likely to pick one of them as an interest-disinterest so that they're kinda treated as one player instead of many.
and also add a 0.001% chance to get like 1000 points and have the storm just hate you for a while