[Suggestion]: Withered Symbiont should occasionally use jump spell and shoot blue skulls when passive to make him easier to find
IvanKos09 opened this issue · 1 comments
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Description of feature request
People have suggested it a lot of times to add some kind of indicator to where the symbiont is when it spawns, and it makes perfect sense, the only thing more unfun in this mod than having to find a symbiont that spawned god knows where in a corrupted terrain is dying from wither sickness in the nether without any obsidian (☠️) .
However, my suggestion is slightly different. Instead of adding glowing effect or any other purely visual stuff,
i think it would make most sense to utilise the best indicator the withered symbion had since mod's launch:
The Jump Spell™
So, to cut to the chase, what im suggesting is that when the Withered Symbiont isn't attacking anyone, every 10 seconds or so it should use a jump spell and, well, jump, which is a pretty good signal for players especially if the symbiont fell into a hole. And, every 5 seconds or so the symbiont could fire a regular blue skull because blue skulls, like all flying skulls, are emissive and glow in the dark so that's a little extra indication during nighttime.
I am not the biggest fan of this idea, mainly because it randomly jumping doesn't make much sense to me... perhaps it's jumping to look around, but I worry that this would look silly.
Spawning blue skulls would just be unnecessarily destructive, and making it glow is a common suggestion that you can find here.