/witherstormmod Head
ISLANDBANE opened this issue · 5 comments
/witherstormmod head command.
You can deactivate heads, reactivate them
And they are marked as 1 2 3
In phase 7 it’s 9
Could potentially be a useful command for creative users****
THERE MAY BE A FEW ISSUES HOWEVER
p.s it could be amazing to see this in the game
You could use the /data command to bring them back. You'll have to set their health back (/data set entity @e[type=witherstormmod:wither_storm_head,limit=1,sort=nearest] Health set value ) and then modify the tag that controls their "hurt" state (can't remember the exact name).
You could use the /data command to bring them back. You'll have to set their health back (/data set entity @e[type=witherstormmod:wither_storm_head,limit=1,sort=nearest] Health set value ) and then modify the tag that controls their "hurt" state (can't remember the exact name).
Yes but I meant like deactivating for certain times or stuff like that…