Future withered mobs stats ideas
Luke7381 opened this issue ยท 3 comments
Please read the guidelines before submitting: #217
Description of feature
Withered Pig: Moves at the same walking speed as a player, deals 2 hearts, 20 Health
Withered Cow: Moves slightly slower than the withered pig, deals 4 hearts, 25 Health
Withered Chicken: Moves faster than the player walk speed but still out runnable, deals 1 heart, has 15 Health
Withered Sheep: Just as fast as the withered pig, deals 3 hearts, has 30 HP
Withered Witch: Moves as fast as the Withered Cow, Has 40 Health, Throws potions more frequently and harmful status effects inflicted are stronger (ex: posion II, slowness II etc), Withered Witches would also regen 9 health instead of 4 when using a regen potion.
Withered Slime: Jumps farther distances, Large slimes has 30 health, medium slimes has 21 health and small slimes have 10 health. Large slimes deal 8 hearts, medium deals 4 hearts and small slimes deal 2 hearts.
another idea is that tainted slimes leave little blobs of itself behind sometimes which you can get stuck in (just apply the soul sand logic to that ig). Other than that, I like the idea