Combining LootTableIdLootCondition and other "normal" conditions in LootConditions.allOf fails.
jaredlll08 opened this issue ยท 2 comments
Issue description
import crafttweaker.api.loot.condition.LootConditions;
import crafttweaker.api.loot.modifier.CommonLootModifiers;
import crafttweaker.api.loot.condition.LootTableIdLootCondition;
import crafttweaker.api.loot.condition.RandomChanceLootCondition;
import crafttweaker.api.item.IItemStack;
import crafttweaker.api.ingredient.IIngredient;
import crafttweaker.api.ingredient.type.IIngredientAny;
import crafttweaker.api.ingredient.type.IIngredientEmpty;
val cyclic_loot as float[IItemStack] = {
<item:minecraft:stick> : 1.0
};
for item, chance in cyclic_loot {
craftingTable.remove(item);
loot.modifiers.register("loot_" + item.registryName.path,
LootConditions.allOf([
LootTableIdLootCondition.create(<resource:minecraft:chests/abandoned_mineshaft>),
RandomChanceLootCondition.create(chance)
]),
CommonLootModifiers.addWithRandomAmount(item, 4, 16));
}
loot_2.zs:17:29 Could not cast LootTableIdLootConditionBuilder to function() as LootCondition
Having just the LootTableIdLootCondition
works fine.
Steps to reproduce
No response
Script used
n/a
The crafttweaker.log file
n/a
Minecraft version
1.18
Modloader
Fabric
Modloader version
Whatever CRT dev uses
CraftTweaker version
HEAD
Other relevant information
No response
The latest.log file
n/a
This will be closed by ZenCodeLang/ZenCode#124