CraftTweaker

CraftTweaker

151M Downloads

Scripts folder path change

IC-Dyllac opened this issue ยท 7 comments

commented

Issue description

After a launcher update, the "scripts" folder path changed from the set game directory (installation) to the default .minecraft directory. Even though the mod is located in the "installation" directory.

Steps to reproduce

No response

Script used

None

The crafttweaker.log file

https://gist.github.com/IC-Dyllac/2090dcf32a46681a6b5695494a31b119

Minecraft version

1.12

Modloader

Forge

Modloader version

1.12.2 - 14.23.5.2860

CraftTweaker version

1.12 - 4.1.20.681

Other relevant information

Minecraft "Official" Launcher version: 2.3.481-1.1.28

This is most likely a minecraft launcer "issue". Since it appeared right after the launcher updated.

Nothing on the logs looks out of the ordinary

I'm almost sure this isn't a CT issue, since other than the scripts/logs now defaulting to the appdata .minecraft folder everything works as intended. If this is the case, let me know and I'll close the issue

The latest.log file

https://gist.github.com/IC-Dyllac/9f554bb05108e8ef8bcbd846db9318e7

commented

Probably a duplicate of #1588 or is somehow related to it?
In either case, I'll be more than willing to close this since it doesn't seem to be related to CT mod.

commented

Solution from me, before this will be fixed the best way is make shortcut in our instance other then .minecraft and put all zs scripts into .minecraft/scripts folder and make <our_external_instance>/<shortuct_scripts_folder>

commented

You should be able to use the -Duser.dir="C:\Path\To proper instance\directory" java argument to redirect minecraft back to the correct folder.

commented

Nice idea, though it doesn't work sadly, and the folders (scripts and crafttweaker.log) remain pointed wrongly. I have noticed the game is also putting the logs into the wrong folder location as well.

commented

If anyone has any clever workarounds that work it would be lovely to know. Using the .minecraft folder for scripts means that the scripts will be used by all installations we try to run, which will break the modpacks.

commented

The launcher update that broke this has been rolled back. Everything should be back to how it was before.

commented

I can confirm what ChiefArug said. The issue is no longer there. At least not with the official launcher rollback from 2.3.481-1.1.28 to 2.3.462 - 1.1.28.

With that, I'll close the issue. Thank you all for your comments and advice.