No such valid member: nei/ ic2 error
Xireka opened this issue · 75 comments
So I updated to the latest 1.7.10 version from curseforge (CraftTweaker-Customized-1.7.10-3.0.7)
Sadly apparently something may have broken between 3.0.1 and 3.0.7 because suddenly I get 202 stuck script modifications, up from 4... and it says "no such valid member: nei" and "no such valid member: ic2" which both worked flawlessly before updating.
I don't know how to fix it and didn't find anything by googling so I thought I'd open a new issue about it.
Thanks in advance for the help.
http://51.255.41.90:8081/view/Jared/job/CraftTweaker/10/ take your pick of game version ;)
Just a note, you are NOT allowed to release a public pack with this version, test with it, make sure it works, tell me, and I will release
Hey, I tried that version, it did fix the "no such valid member" errors but for some reason I still get over 200 stuck modifications, weirdly I even get it if normal mode has no scripts whatsoever :/
So I'm guessing something is still broken but this time no idea what it is...
Don't reload, that should fix the errors
On May 8, 2016 11:33 PM, "Xireka" [email protected] wrote:
Hey, I tried that version, it did fix the "no such valid member" errors
but for some reason I still get over 200 stuck modifications, weirdly I
even get it if normal mode has no scripts whatsoever :/So I'm guessing something is still broken but this time no idea what it
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I don't know if you got my reply but what exactly do you mean by don't reload?
I get the errors when loading into my world so I can't really choose not to reload scripts :/
I'm confused... :(
Mind testing with this: http://51.255.41.90:8081/job/CraftTweaker/13/
and uploading your log again
Tested it, errors again, here is the new log file:
https://www.dropbox.com/s/deladxehzcogy7i/minetweaker.log?dl=0
Ok weird, I added a check to see if it had to do with a recent change I
made to commands, resulting in [info] with no info after, but it seems not
:/
On May 9, 2016 2:17 PM, "Xireka" [email protected] wrote:
Tested it, errors again, here is the new log file:
https://www.dropbox.com/s/deladxehzcogy7i/minetweaker.log?dl=0
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Could you run each script separately to see where the issues are please
On May 9, 2016 2:43 PM, "Xireka" [email protected] wrote:
Weird indeed :/
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Uhh yeah, I'll have classes soonish so I might only be able to do it later today.
Should I restart my game 72 times or just do mt reload every time for each single script?
Note: I noticed build#10 has a change which is "disabled Buildcraft", uhh I got scripts modifying buildcraft things is it the culprit maybe?
Nope, build craft support was added in buildcraft
On May 9, 2016 3:28 PM, "Xireka" [email protected] wrote:
Uhh yeah, I'll have classes soonish so I might only be able to do it later
today.Should I restart my game 72 times or just do mt reload every time for each
single script?Note: I noticed build#10 has a change which is "disabled Buildcraft", uhh
I got scripts modifying buildcraft things is it the culprit maybe?—
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Maybe do like 3 sets of scripts at a time, but definitely restart the game
On May 9, 2016 3:30 PM, [email protected] wrote:
Nope, build craft support was added in buildcraft
On May 9, 2016 3:28 PM, "Xireka" [email protected] wrote:Uhh yeah, I'll have classes soonish so I might only be able to do it
later today.Should I restart my game 72 times or just do mt reload every time for
each single script?Note: I noticed build#10 has a change which is "disabled Buildcraft", uhh
I got scripts modifying buildcraft things is it the culprit maybe?—
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Oh okay so the support is built in Buildcraft now okay I see :)
Okay, I'll try 3 scripts at a time then :)
I tried with three scripts, instantly got errors.
Took out all scripts except for 2, errors still happening but the Minetweaker log looks weird with only these two:
This is one script: http://pastebin.com/97SPECa8
This is the second one which is a Minetweaker Recipe Maker script: http://pastebin.com/TAxXF4AG
My guess is on the first one "InfinityWideChanges.zs" since in total I get around 90 stuck modifications and the second script has like 8 maybe.
Here is the minetweaker log file.
I used Build#10 since that's where your link directed me to, it also does this with Build#11 btw.
I couldn't copy all of it because it exceeds 512kb but I copied a part of the end of it so you can see the error.
Something is weird since it just says "stuck: "
Sure.
Here is the link to the minetweaker log file:
https://www.dropbox.com/s/788ktvgoa4yrcln/minetweaker.log?dl=0
I'm really not sure what is going on, but usually Stuck Modifications has to do with modsbeing reloaded that shouldn't be reloaded
Yeah, but it does that on first load when the world loads too, and if I reload then a whole lot get stuck.
But it only does this if I update CraftTweaker, it doesn't on the 3.0.1 version
I think I know the issue, gimme a few hours and I'll get you a version to test on
In case it helps here are a couple of minetweaker logs running with no scripts, with ModTweaker2 + Thaumcraft5 present, and using a reload to make the stuck info show. I thought I had a time when I got the stuck stuff without a reload but can't seem to duplicate it.
- minetweaker.log from CraftTweaker1.8.8-3.0.2 + ModTweaker2 no stuck stuff, for reference
- minetweaker.log from CraftTweaker 1.8.9-3.0.7(build 14) + ModTweaker2 (with depency edit)
Note: I also have Thaumcraft 5 present, which causes ModTweaker to try to add a couple more commands.
I find it interesting that with 3.0.7, when ModTweaker registers command entities and the second time it registers commands (dont know why it does that), the log gets empy info lines instead.
Look, at the end of the day, Modtweaker is not meant to be reloaded, thaumcraft specifically, I found out how to block reloads now, but honestly, to go and do that for modtweaker 1.7 will be more of a mission than it is worth, so @KurikAmudnil just don't reload, simple as that.
@Xireka is getting the problem because they use FTBTweaks (one of my, more troublesome mods...), which forces a reload, so I am trying to figure out what specific mods are having trouble reloading and going from there.
Slightly off topic, would exiting and re-entering the world work, or do you advise a full client restart?
Full client restart
On May 9, 2016 9:58 PM, "BookerTheGeek" [email protected] wrote:
Slightly off topic, would exiting and re-entering the world work, or do
you advise a full client restart?—
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That is however if you do not have FTBTweaks, if you have FTBTweaks, you are kinda messed for now :/
What we did is just modify the script locations on our server and removed the mod. Seems to work ok.
Hey, I tested it with the newest build, build#14 with the two scripts I had and it seems we are slowly getting somewhere.
Still the same amount of stuck modifications but more info:
Welp I'm an idiot, this one should work, or atleast fix he empty lines completely
so the usual, test, see what happens, the log should be more / less populated now, there will be no more "INFO " or "INFO STUCK " with empty things, but there may be other stuff
Ok, so another test version, once again, test on a script (those 2 that you tested actually will be perfect for this) and give me the log :)
Tested and it is looking better and better.
Not a single stuck modification, we had 96 or so before with the two scripts.
Some empty info still.
Ok, so the only problem is empty lines, I'll fix them tomorrow
On May 10, 2016 12:30 AM, "Xireka" [email protected] wrote:
Tested and it is looking better and better.
Not a single stuck modification, we had 96 or so before with the two
scripts.Some empty info still.
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Woohoo! (^.^)/
Thanks for all the help, I'll add all of the other scripts back and check if it still works just as well and if there is anything I'll do the same as always and paste the log :)
Tested it, in total only 4 stuck modifications (so like before, as in before the big errors appeared) it even fixed showing what's stuck apparently.
I checked a few recipes from scripts, they definitely work.
Here is the latest minetweaker log file with all of my scripts running if you want to take a look at it.
https://www.dropbox.com/s/81navcy2ko01m6j/minetweaker.log?dl=0
Ok, so there are still a few empty lines, I fixed those now, so now for the rest of the stuck :/ there is no real good way to do it, I got a few ideas, I'll see what I can do. It may mean another modtweaker 1.7 release
I'm sorry for causing so much work with one error :$, at the same time it's good to fix it I guess for later and everything. (paradoxical feeling)
Oh a new modtweaker version maybe-maybe? Sounds cool, looking forward to it :D
Nah, it's alright, I know how it is, I'm working on my own private modpack but update every mod and tweak things as if it was public (for the case I ever get tempted to release it somehow), so I know how it is, it's hard to not miss an error and I'm glad I could notify you about it even though it gave you so much work :)
Quick heads up. Apparently no need to make a new version of Modtweaker.
I had to create a new world because a mod added world gen and not a single modification is getting stuck and the Minetweaker log is super clean and everything works right now. :)
Thanks again for the awesome mods, for helping me out and work you put into your mods.
@Xireka
Can you send me the link or file to the lastest Testbuild because i get this error too.
Thanks
@Dream-Master, you do not need it, @Xireka helped me solve the problem. also jenkins versions are STRICTLY for testing, NO public or private packs.
@jaredlll08
sure for testing only because I will replace minetweaker in my dev Test Pack with it and test my 1 Million scripts :). When you release a new Version I can change it on the Server too then.
That's most probably because those were test versions for me to see if they fixed my issue. They aren't released versions, yet at least.
sure. I have a jenkins too but this not disappear and I load there test builds up too.
The Jenkins was reset, going to add it all back up tonight
On May 11, 2016 5:58 PM, "Martin" [email protected] wrote:
sure. I have a jenkins too but this not disappear and I load there test
builds up too.—
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@jaredlll08, I just wanted to ask out of curiosity, since it's working and all, will you actually make a public release for the latest CraftTweaker build#19? I mean when I tested it it worked flawlessly thanks to your hard work.
When I get time of course :)
On May 12, 2016 10:15 AM, "Xireka" [email protected] wrote:
@jaredlll08 https://github.com/jaredlll08, I just wanted to ask out of
curiosity, since it's working and all, will you actually make a public
release for the latest CraftTweaker build #19
https://github.com/jaredlll08/CraftTweaker/issues/19? I mean when I
tested it it worked flawlessly thanks to your hard work.—
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Jenkins is back online,just under a new IP, crafttweaker is not there as I
have had no time
On May 13, 2016 8:56 PM, "Martin" [email protected] wrote:
Any news when jenkins come back online?
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I would like access to this test build so I can toy around with recipes locally.
Also, when will the fix be sent to the public version?
It should already be released.
On Aug 2, 2016 4:19 AM, "majix560" [email protected] wrote:
I would like access to this test build so I can toy around with recipes
locally.
Also, when will the fix be sent to the public version?—
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jaredlll08/ModTweaker#330 (comment)
It's ModTweaker 2 v2.0.0 for 1.10.2 that I've only ever used and it's the latest/only version for 1.10.2
And I still experience this issue on it.
This has nothing to do with that problem. That problem was because I forgot
to uncomment the lines of code this has to do with other stuff.
On Aug 2, 2016 10:16 PM, "majix560" [email protected] wrote:
jaredlll08/ModTweaker#330 (comment)
jaredlll08/ModTweaker#330 (comment)
It's ModTweaker 2 v2.0.0 for 1.10.2 that I've only ever used and it's the
latest/only version for 1.10.2
And I still experience this issue on it.—
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doesn't change the fact that ModTweaker 2.0.0 is the only version of ModTweaker for 1.10.2 and I experience this issue on it.
http://pastebin.com/k8F1CzcG
Double Post:
I hope this doesn't come off as pestering, but IC2 is on 1.10 now and I thought the IC2 stuff on the wiki would work.
I shouldn't have been so quick to jump on you for it not working.
Ok, first of all, this has nothing to do with modtweaker, and you didn't linked to the other issue, which isn't relevant at all here.
Also there isn't NEI OR IC2 support in 1.10.2. Your script is invalid because you are attempting something that isn't supported.
@majix560 the mod wasn't released! Do you actually want me to write every single change I make, if I add a ";" at the end of a line, do you want that in the changelog?!
If you look, CraftTweaker itself is 8 mods, due to it's submodules, I have to support all of those, I shouldn't be expected to remember every single change I make, also it is pretty obvious that there isn't support for a mod that wasn't released yet! (IC2 wasn't released on 1.10 when I ported CraftTweaker to 1.10)
Damn, I so sorry.
I did not mean to pester you like this.
Double Post:
I hope this doesn't come off as pestering, but IC2 is on 1.10 now and I thought the IC2 stuff on the wiki would work.
I shouldn't have been so quick to jump on you for it not working.
It's not your fault, I'm just super busy, got school assignments, final exams in a few days, about to be moving houses, I am pretty on edge currently.
Well then I say it's both that and me...though in this case I'm probably just the straw that broke the camels back.
About the fix for the other thing being released, I think with your problems you just forgot the 1.10.2 update when rolling out the new update because 1.7.10 has a new update but not 1.10.2
Maybe...
Double Post:
There's someone on fiver I've contacted about updating/fixing your mod (though it would be a one-off update since it's a paid-for job).
They don't feel comfortable enough since you're already working on the fixes.
They don't want to roll out a very similar mod and then the fixes he was hired for be released in the original making the money paid to them a waste.
Edit: oh god, I hope that didn't offend you.