[Question/Request] Keep an ingredient in the crafting table after crafting
MysticAura opened this issue ยท 1 comments
Intro:
Wasn't there recipe function which kept an ingredient in the crafting table after applying damage to it for each use?
I thought that's what reuse did.
Issue Description:
My question is:
Is there a way to keep an ingredient in the crafting table after use?
What happens:
I guess my confusion is. default behavior without using any added functions, uses up the ingredients and returns the result; giveBack or transformDamage return the result and the specified item to the player.
What you expected to happen:
Couldn't reuse to allow us to ...reuse an ingredient in the recipe without it being returned?
Format Example:
item.transformDamage().reuse()
Without reuse the ingredient would return to the player (as it currently does). With reuse it'd stay put after applying the damage.