Unedited, locally-built CraftTweaker NPEs on a server
Baughn opened this issue · 6 comments
Issue Description:
Unedited, locally-built CraftTweaker NPEs on a server.
What happens:
On building and running a server from source:
git clone https://github.com/CraftTweaker/CraftTweaker.git ct --recurse-submodules
cd ct
gradle assembleMC1120
cp build/libs/CraftTweaker2-1.12-4.1.7.jar /path/to/server/mods/
<run server>
The server crashes with an NPE in JEI integration.
What you expected to happen:
Fewer crashes.
Script used (Please Pastebin or gist your script, posting an unpasted or ungist'd script will automatically close this issue):
None.
Minetweaker.log file (Please Pastebin or gist your file, posting an unpasted or ungist'd file will automatically close this issue):
Affected Versions (Do not use "latest"):
- Minecraft: 1.12.2
- Forge: 1.12.2-14.23.3.2655
- Crafttweaker: 6454933
Your most recent log file where the issue was present:
https://madoka.brage.info/crash-reports/crash-2018-05-07_00.42.19-server.txt
A string too long error on login, which I think is provoked by using crafttweaker in a heavily modded setting with plenty of scripts. I wanted to confirm that before reporting, though.
We don't send any data from the server to the client or vice versa in 1.12,
so I doubt it is us.
…On Mon, May 7, 2018, 12:51 Svein Ove Aas ***@***.***> wrote:
A string too long error on login, which I think is provoked by using
crafttweaker in a heavily modded setting with plenty of scripts. I wanted
to confirm that before reporting, though.
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