NBT Tag with "as byte[]"
DerOliDE opened this issue · 4 comments
I don't know if it's a misunderstanding, a wrong usage or a bug.
if i try to use an byte array:
[ 1, 2, 3 ] as byte[]
I'll get this error:
cannot cast byte[] to minetweaker.data.IData
"Real World" Exampe:
recipes.addShaped( thermExpInductionsmelter.withTag({
"RSControl": 0 as byte,
"Facing": 3,
"Energy": 0,
"Level": 0 as byte,
"SideCache": [3, 1, 2, 2, 2, 2] as byte[],
"Augments": [
{ "Slot": 0, "id": 5627 , "Count": 1 , "Damage": 0 },
{ "Slot": 1, "id": 5627 , "Count": 1 , "Damage": 32 },
{ "Slot": 2, "id": 5627 , "Count": 1 , "Damage": 16 }
]
}), [[null,enderIOTank,null],[bcAdditionsCoilLava,frame,bcAdditionsCoilLava],[odPlateInvar,advGenePowerIO,odPlateInvar]]);
What crafttweaker version?
On Nov 10, 2016 2:26 PM, "Oliver" [email protected] wrote:
I don't know if it's a misunderstanding, a wrong usage or a bug.
if i try to use an byte array:
[ 1, 2, 3 ] as byte[]
I'll get this error:
cannot cast byte[] to minetweaker.data.IData"Real World" Exampe:
recipes.addShaped( thermExpInductionsmelter.withTag({
"RSControl": 0 as byte,
"Facing": 3,
"Energy": 0,
"Level": 0 as byte,
"SideCache": [3, 1, 2, 2, 2, 2] as byte[],
"Augments": [
{ "Slot": 0, "id": 5627 , "Count": 1 , "Damage": 0 },
{ "Slot": 1, "id": 5627 , "Count": 1 , "Damage": 32 },
{ "Slot": 2, "id": 5627 , "Count": 1 , "Damage": 16 }
]
}), [[null,enderIOTank,null],[bcAdditionsCoilLava,frame,bcAdditionsCoilLava],[odPlateInvar,advGenePowerIO,odPlateInvar]]);—
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Well it is fixed in 3.0.14, but it is 1.10 only
On Nov 10, 2016 2:37 PM, "Oliver" [email protected] wrote:
1.7.10 3.0.13
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