Create Big Cannons

Create Big Cannons

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Bag of Grapeshot does not have Trajectory Ballistics.

Crabanutij opened this issue ยท 2 comments

commented
  • Trajectory ballistics of Bag of Grapeshot shell is missing.
  • Does not damage soft blocks.
  • Very small render distance (~30 blocks)
  • (Edited) Bug works with both cannons.
  • Version: nightly-e4832d5

Steps to reproduce the behavior:

  1. Load cannon with Bag of Grapeshot (createbigcannons:bag_of_grapeshot)
  2. Fire, and notice that Bag of Grapeshot does not have ballistics and does not damage soft blocks.
Base.Profile.2022.07.27.-.10.27.01.03.1.mp4
Base.Profile.2022.07.27.-.10.40.54.05.mp4
commented

"Soft blocks" is a bit of a limited category defined by a data tag (#createbigcannons:grapeshot_shatterable and #createbigcannons:shrapnel_shatterable) so I'd love to hear what should be added.

As for grapeshot, as well as shrapnel, gravity/ballistics is currently non-existent. I'm not sure if it should be added.

Finally, for the render distance culling: - It is mostly MC's doing. I could increase the distance that it is visible, if you'd like.

commented

In my opinion, grapeshotes should have adjusted range or 50% less physics than solid shots (if added physics) and procents of penetrating different types of blocks, for example wool: 50%, glass and glass panes: 100%, wood: 30%. And i think shrapnel would use against entities and fragile blocks, like glass panes, glass, flower pots etc. Actually, i will add ideas in another issue.

About "Soft blocks": we can ask some help in your discord server, and then choose manually what should be tagged (#createbigcannons:grapeshot_shatterable)

For the distance culling: -You can increase the distance, like the create assembled contraptions have.