Bag of Grapeshot does not have Trajectory Ballistics.
Crabanutij opened this issue ยท 2 comments
- Trajectory ballistics of Bag of Grapeshot shell is missing.
- Does not damage soft blocks.
- Very small render distance (~30 blocks)
- (Edited) Bug works with both cannons.
- Version: nightly-e4832d5
Steps to reproduce the behavior:
- Load cannon with Bag of Grapeshot (createbigcannons:bag_of_grapeshot)
- Fire, and notice that Bag of Grapeshot does not have ballistics and does not damage soft blocks.
Base.Profile.2022.07.27.-.10.27.01.03.1.mp4
Base.Profile.2022.07.27.-.10.40.54.05.mp4
"Soft blocks" is a bit of a limited category defined by a data tag (#createbigcannons:grapeshot_shatterable
and #createbigcannons:shrapnel_shatterable
) so I'd love to hear what should be added.
As for grapeshot, as well as shrapnel, gravity/ballistics is currently non-existent. I'm not sure if it should be added.
Finally, for the render distance culling: - It is mostly MC's doing. I could increase the distance that it is visible, if you'd like.
In my opinion, grapeshotes should have adjusted range or 50% less physics than solid shots (if added physics) and procents of penetrating different types of blocks, for example wool: 50%, glass and glass panes: 100%, wood: 30%. And i think shrapnel would use against entities and fragile blocks, like glass panes, glass, flower pots etc. Actually, i will add ideas in another issue.
About "Soft blocks": we can ask some help in your discord server, and then choose manually what should be tagged (#createbigcannons:grapeshot_shatterable)
For the distance culling: -You can increase the distance, like the create assembled contraptions have.