Boundary Box of big cannons entity is too big
shuangfas opened this issue ยท 6 comments
It's a contraption entity, so raycasts aren't really affected. If you could provide a mod example where this is a serious issue then please provide one - however, I would argue this is largely a Create issue if that is the case.
Try it with a Create contraption, specifically the bearing contraption - you'll see that it's the same issue there. There could be a way of making the hitbox dynamically scale, but ultimately it would largely just be mostly empty space.
Also, what mod is this?
It does have the same issue.
I think requesting some peripherals to add a blacklist feature is a solution.